Dev Blog Witchmarsh: Daily Update #10

Discussion in 'Developer Updates' started by Pirate-rob, Dec 7, 2017.

  1. Pirate-rob

    Pirate-rob Phantasmal Quasar

    Greetings Investigators!

    Nothing new or fancy was done today, mostly just adjustments and bug fixes. Still trying to check items off the next test build's todo list.

    Today's progress:
    - Fixed some issues with the BGM system and menus.
    - Lots of sound balancing (gun fights no longer sound like war and more like shoot outs, BGM might still be a bit loud though)
    - Changes to the crypt boss fight. (and as a side effect, some improvement's to the fight's audio cues)

    Thanks for reading!
     
      Captain Rage likes this.

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