Bug/Issue Windows 10 has completely messed up my SDV launch

Discussion in 'Support' started by Lokorfi, Oct 5, 2016.

  1. Lokorfi

    Lokorfi Void-Bound Voyager

    I clean installed Windows 10 due to an activation error. Either one of the drivers or something from Windows 7 was what made my games work in the first place or Windows 10 is just bad at everything, it's all the same thing - I can't launch any games involving DirectX 9.

    So far I've tried repairing DirectX, reparing XNA 4.0 Framework, installed all Common Redistributables afaik, replaced DirectX dll's in System32 and SysWOW64 folder, placed d3d9.dll inside of the Stardew Valley folder, deleted the DirectX dll's in System32 and SysWOW64 and reinstalled them.

    Still no dice.

    Stardew Valley 1.1 probably. I can't check so.


    My error log:

    Code:
    Message: The screen device name must be a non-empty, non-null string.
    InnerException:
    Stack Trace:    at Microsoft.Xna.Framework.WindowsGameWindow.ScreenFromDeviceName(String screenDeviceName)
       at Microsoft.Xna.Framework.WindowsGameForm.ResizeWindow(String screenDeviceName, Int32 clientWidth, Int32 clientHeight, Boolean center)
       at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
       at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
       at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
       at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()
       at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       at StardewValley.Program.Main(String[] args)
     

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