Modding Discussion Why today always new errors?

Discussion in 'Starbound Modding' started by Timo3681, Feb 17, 2015.

  1. Timo3681

    Timo3681 Void-Bound Voyager

    If i have many mods and i delete a mod, and start game and make a new error. Why? What happened? Yesterday all mods does works.
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    Updates change core files - mods dependent on core files breaks.
    Way of life in Beta.

    GROVER CURES HOUSES Void-Bound Voyager

    There was an update.
  4. Timo3681

    Timo3681 Void-Bound Voyager

    Why Update for stable? Why not for unstable?
  5. The | Suit

    The | Suit Agent S. Forum Moderator

    Critical Bug Fixes
    Unstable already got it last week
  6. Mackinz

    Mackinz The End of Time

    Because Unstable already had this update. There was a blog post on February 12th. They just didn't do enough warning regarding the changes to materials in-game.
  7. Timo3681

    Timo3681 Void-Bound Voyager

    You have the mods always reinstall.
  8. Baleur

    Baleur Phantasmal Quasar

    sigh. bees! broke
  9. Iridescens

    Iridescens Void-Bound Voyager

    And Pixel Goods Store broke too. "Category :: Material" issue is the cause.
    Now i stuck with broken world. MM doesn't work on planets and object interaction is broken entirely. What a waste...
    Last edited: Feb 17, 2015
  10. Markelius

    Markelius Cosmic Narwhal

    I have a fixed version of PGS but I'm sure the base mod will update soon. In the meantime if there's enough demand I can post it in the mod's discussion thread.
  11. Mackinz

    Mackinz The End of Time

  12. Ponyus

    Ponyus Subatomic Cosmonaut

    what were the changes regarding materials?
  13. liberalSpaceship

    liberalSpaceship Void-Bound Voyager

    .material files now require a line about category

    "category": "materials",

    somewhere. The only reason I knew about this beforehand is because Frackin' Flora mentioned it in one of their updates...
  14. Ponyus

    Ponyus Subatomic Cosmonaut

    I unpacked the base assets again after the patch, but the materials in there still look the same. Thats why i couldnt figure it out. Thanks for letting me know.

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