I am not a fan at all of the rankings being based solely on how fast you complete the battles. Losing troops has nothing to do with the ranking, it appears. It should be a mixture of time taken, troop losses, and map/building control. It's really disappointing that the game makes you basically rush rush just to get the best scores. Is there any chance that the mission rankings could be based on a multitude of factors, and not just speed? I don't always want to have to play so fast that I get no enjoyment out of the missions. That's no fun. Strategy, tactics, keeping troops alive, and having multiple paths to victory for a good ranking would be much more fun. Just my thoughts. Thank you for reading, and I hope you will consider.