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Outdated Whobound - Itempack Re-Authored

Tardis, Sonic Screwdrivers, Coats, Sandshoes, 3D-Glasses, Long Scarfes, Fezes, Bananagun + soon more

  1. Erethas

    Erethas Phantasmal Quasar

    Thanks, the fix has been uploaded :D
    Sorry again!
     
  2. goldlittlebig

    goldlittlebig Void-Bound Voyager

    Erethas likes this.
  3. smillyderpface

    smillyderpface Aquatic Astronaut

    can i suggest something maybe you could have a new slot called the companions slot it would be like the pet slot from vanilla only instead of pets you could have companions from the series
     
  4. smillyderpface

    smillyderpface Aquatic Astronaut

    also do i have your permission to use k9 in a HUGE mod im working on ill give you credit
     
  5. Erethas

    Erethas Phantasmal Quasar

    Thanks for the suggestion, that was the first idea when I made K9.
    In the future a companion system will definitely be implemented, but right now I'm working on the TARDIS-Ship and Timelord, Silurian, silence, Old and possibly a humany-dalek race (humans with the eyestalks in their head that can transform into real daleks with an race-specific tech).

    In the meantime you can look forward to an update with 11th clothing and 10s awesome orange spacesuit as well as some other stuff that will be released in a few days! :D
     
    Revolt! likes this.
  6. smillyderpface

    smillyderpface Aquatic Astronaut

  7. bayley

    bayley Cosmic Narwhal

    HELL YEAH! and maybe Cyberman,and Nedanaha or however you say there name,and maybe vester narada as possible races?
     
  8. Erethas

    Erethas Phantasmal Quasar

    I don't know about Cybermen since everyone of them looks the same, a whole race seems kinda wasted... you could just wear a full cybermen outfit or something like that.
    But nothing is set in stone, there might be a race afterall in the future, I don't know...
     
  9. bayley

    bayley Cosmic Narwhal

    Maybe diffrent variations of cybermen? maybe cybusindusty rcybermen,maybe mondas,maybe the new cybermen?maybe the unnamed cybermen from the adventure games.they get redesigned so much.so maybe you can even make your own design.
     
  10. Erethas

    Erethas Phantasmal Quasar

    Yeah been brainstorming this idea a lot, limitations are somewhat big but I guess one can try.
     
    bayley likes this.
  11. Jamie-creeper

    Jamie-creeper Aquatic Astronaut

    Hi having an issue. Just trying out this mod for the first few days ago, cant craft K9, Dalek pods etc, tommy gun, Weeping angel statue due to them just not showing up. Tried in single player with no luck, any ideas?

    Running Enraged Koala & mod V.8.12
     
    Last edited: May 1, 2014
  12. Erethas

    Erethas Phantasmal Quasar

    Hey, (hail hydra) just wanted to release the new version but this problem is more important.
    If you could post what it says inside the starbound.log inside your Starbound folder that would be helpful.
    What other mods are you using for the chance that there are some unlikely compatibility issues.

    I feel so energetic now that the actual Doctor Who team reblogged my first draft of the Starbound TARDIS on Tumblr :))))
     
  13. Lord Kain

    Lord Kain Ketchup Robot

    This is Fantastic! and will go wonderfully with my Doctor Who OC and even more so after meeting David Tennant. So thank you!
     
    Erethas likes this.
  14. Jamie-creeper

    Jamie-creeper Aquatic Astronaut

    Hail Hydra! Can't wait for the new update this is my favorite mod. The mods i'm using are Fully Customizable Ship, Liquid Extractor, Tabularasa, Vanity Store, Starfoundry, Pixel Goods Store, General store , XS Corporation Mechs, Mr. Foxer's Fancy Headgear Pack, Gardenbot, Creative mode, Shadow-Casting Lights, Graviton Elevators, Just explosives & Survival backpacks (A bit much i know ha)

    Here's the log as requested (Thanks so much for a quick reply):

    Info: Preparing Star::Root...
    Info: Loading Star::Configuration from '..\starbound.config'
    Info: Done preparing Star::Root.
    Info: Client version 'Beta v. Enraged Koala - Update 8' Protocol: 643
    Info: Running from : C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\starbound.exe
    Info: Starting from the title screen
    Info: Initialized SDL
    Info: Initialized SDL Video
    Info: Initialized SDL Joystick
    Info: Initialized SDL Sound
    Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    Info: Loading Star::Root...
    Info: Loading Star::Configuration from '..\starbound.config'
    Info: Initializing SDL Window
    Info: Created initial window 1626x844
    Info: Initializing SDL Window
    Info: Re-created window 1626x844
    Error: Could not load /items/x/newdalekeyestalk.flashlight asset, attempting to use default.
    AssetException: Could not read variant asset /items/x/newdalekeyestalk.flashlight
    caused by: JsonParsingException: Cannot parse json file: /items/x/newdalekeyestalk.flashlight
    caused by: JsonParsingException: Error parsing json: bad array, should be ',' or ']' at 14:20
    Variant inputUtf8Json<char*>(char*, char*, bool)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::workerMain()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not load /items/x/dalekeyestalk.flashlight asset, attempting to use default.
    AssetException: Could not read variant asset /items/x/dalekeyestalk.flashlight
    caused by: JsonParsingException: Cannot parse json file: /items/x/dalekeyestalk.flashlight
    caused by: JsonParsingException: Error parsing json: bad array, should be ',' or ']' at 14:20
    Variant inputUtf8Json<char*>(char*, char*, bool)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::workerMain()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not load /objects/k9/k9.object asset, attempting to use default.
    AssetException: Could not read variant asset /objects/k9/k9.object
    caused by: JsonParsingException: Cannot parse json file: /objects/k9/k9.object
    caused by: JsonParsingException: Error parsing json: bad array, should be ',' or ']' at 12:25
    Variant inputUtf8Json<char*>(char*, char*, bool)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::workerMain()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Warn: Missing inventoryIcon for chestplant1, using default
    Warn: Missing inventoryIcon for barvent, using default
    Warn: Missing inventoryIcon for wreckvent, using default
    Error: Could not load /objects/k9/k9.object asset, attempting to use default.
    AssetException: Could not read variant asset /objects/k9/k9.object
    caused by: JsonParsingException: Cannot parse json file: /objects/k9/k9.object
    caused by: JsonParsingException: Error parsing json: bad array, should be ',' or ']' at 12:25
    Variant inputUtf8Json<char*>(char*, char*, bool)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::variant(String)
    ObjectDatabase::load()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Error loading object file /objects/k9/k9.object: VariantException: Improper conversion to VariantMap from null
    Variant::mapPtr()
    Variant::get(String)
    String Variant::tget<String>(String)
    Variant::getString(String)
    ObjectDatabase::load()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Warn: Missing inventoryIcon for quarry_holder, using default
    Warn: Slow asset 1.008 : /recipes/level31/tier4bed.recipe
    Warn: Slow asset 1.008 : /recipes/level31/tier4chair.recipe
    Warn: Slow asset 1.008 : /items/defaultParameters.config
    Error: Could not instantiate item '[K9, 1, {}]'. ItemException: No such item 'K9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    Recipe::Recipe(Variant)
    RecipeDatabase::parseRecipe(Variant)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[K9, 1, {}]'. ItemException: No such item 'K9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[K9, 1, {}]'. ItemException: No such item 'K9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[minerchest, 1, {}]'. VariantException: Improper conversion to double from string in get("amount")
    float Variant::tget<float>(String)
    StatusEffectSource::parseConfig()::{lambda(String, Variant)#1}::eek:perator()(String, Variant) [clone .isra.310]
    StatusEffectSource::parseConfig()
    StatusEffectSource::StatusEffectSource(Variant, String, float)
    StatusEffectConfig::source(Variant, float)
    StatusEffectDatabase::parseStatusEffect(Variant, float)
    StatusEffectDatabase::parseStatusEffects(Variant, float)
    ArmorItem::ArmorItem(Variant, String, Variant)
    ChestArmor::ChestArmor(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    Recipe::Recipe(Variant)
    RecipeDatabase::parseRecipe(Variant)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[minerchest, 1, {}]'. VariantException: Improper conversion to double from string in get("amount")
    float Variant::tget<float>(String)
    StatusEffectSource::parseConfig()::{lambda(String, Variant)#1}::eek:perator()(String, Variant) [clone .isra.310]
    StatusEffectSource::parseConfig()
    StatusEffectSource::StatusEffectSource(Variant, String, float)
    StatusEffectConfig::source(Variant, float)
    StatusEffectDatabase::parseStatusEffect(Variant, float)
    StatusEffectDatabase::parseStatusEffects(Variant, float)
    ArmorItem::ArmorItem(Variant, String, Variant)
    ChestArmor::ChestArmor(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[minerchest, 1, {}]'. VariantException: Improper conversion to double from string in get("amount")
    float Variant::tget<float>(String)
    StatusEffectSource::parseConfig()::{lambda(String, Variant)#1}::eek:perator()(String, Variant) [clone .isra.310]
    StatusEffectSource::parseConfig()
    StatusEffectSource::StatusEffectSource(Variant, String, float)
    StatusEffectConfig::source(Variant, float)
    StatusEffectDatabase::parseStatusEffect(Variant, float)
    StatusEffectDatabase::parseStatusEffects(Variant, float)
    ArmorItem::ArmorItem(Variant, String, Variant)
    ChestArmor::ChestArmor(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[minerhead, 1, {}]'. VariantException: Improper conversion to double from string in get("amount")
    float Variant::tget<float>(String)
    StatusEffectSource::parseConfig()::{lambda(String, Variant)#1}::eek:perator()(String, Variant) [clone .isra.310]
    StatusEffectSource::parseConfig()
    StatusEffectSource::StatusEffectSource(Variant, String, float)
    StatusEffectConfig::source(Variant, float)
    StatusEffectDatabase::parseStatusEffect(Variant, float)
    StatusEffectDatabase::parseStatusEffects(Variant, float)
    ArmorItem::ArmorItem(Variant, String, Variant)
    HeadArmor::HeadArmor(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    Recipe::Recipe(Variant)
    RecipeDatabase::parseRecipe(Variant)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[minerhead, 1, {}]'. VariantException: Improper conversion to double from string in get("amount")
    float Variant::tget<float>(String)
    StatusEffectSource::parseConfig()::{lambda(String, Variant)#1}::eek:perator()(String, Variant) [clone .isra.310]
    StatusEffectSource::parseConfig()
    StatusEffectSource::StatusEffectSource(Variant, String, float)
    StatusEffectConfig::source(Variant, float)
    StatusEffectDatabase::parseStatusEffect(Variant, float)
    StatusEffectDatabase::parseStatusEffects(Variant, float)
    ArmorItem::ArmorItem(Variant, String, Variant)
    HeadArmor::HeadArmor(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[minerhead, 1, {}]'. VariantException: Improper conversion to double from string in get("amount")
    float Variant::tget<float>(String)
    StatusEffectSource::parseConfig()::{lambda(String, Variant)#1}::eek:perator()(String, Variant) [clone .isra.310]
    StatusEffectSource::parseConfig()
    StatusEffectSource::StatusEffectSource(Variant, String, float)
    StatusEffectConfig::source(Variant, float)
    StatusEffectDatabase::parseStatusEffect(Variant, float)
    StatusEffectDatabase::parseStatusEffects(Variant, float)
    ArmorItem::ArmorItem(Variant, String, Variant)
    HeadArmor::HeadArmor(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[rocketeerhead, 1, {}]'. ItemException: No such item 'rocketeerhead'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    Recipe::Recipe(Variant)
    RecipeDatabase::parseRecipe(Variant)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[rocketeerhead, 1, {}]'. ItemException: No such item 'rocketeerhead'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not instantiate item '[rocketeerhead, 1, {}]'. ItemException: No such item 'rocketeerhead'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::addItemBlueprint(ItemDescriptor)
    RecipeDatabase::scan()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain
     
  15. Erethas

    Erethas Phantasmal Quasar

  16. Erethas

    Erethas Phantasmal Quasar


    Well that should be fixed now thanks for the heads up! :)
    You will receive the next update a little bit earlier ;)
     
  17. Jamie-creeper

    Jamie-creeper Aquatic Astronaut

    It's fixed and your welcome and thanks a lot once again, everything's working smoothly. Enjoying the new additions already GERONIMO!!!!! :rofl:
     
    Erethas likes this.
  18. Lord Kain

    Lord Kain Ketchup Robot

    Just curious as on how to craft K9, can't seem to find the circuits needed for him.

    Edit: I found the circuits and made the bad wolf TARDIS but can't seem to make the golden blood diamond sonic, not sure what I've done wrong.
     
    Last edited: May 3, 2014
  19. Erethas

    Erethas Phantasmal Quasar

    It is right abover the regular screwdrivers and is crafted with 5 red dye, 1000 pixel and 11th Doctor's Sonic.
    It kinda looks like 11th's but with red gems on it.
     
  20. soda00000

    soda00000 Void-Bound Voyager

    It won't work i see the tardis in my inventory i try to put it down and it disappears, when i try to go into single player it won't even let me spawn it crashes my game, also i have a mac if that means anything, can someone help me
     

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