After doing the mech tutorial mission and heading to a gentle star, I am finding that the mech combat with the starter gear is incredibly difficult due to; The starter weapon you get is very weak and has a super tiny projectile that doesn't move too fast. The enemies move around like drugged-up houseflies, and somehow learn to halt all movement in space when you start leading your shots. They take around 5 to 6 hits with said pea shooter mech weapon to die, even considering the fact most of them are impossible to hit consistently. Outside of the mech, the end-game personal weapons barely even tickle them. You can't run from them. It's just not possible without giving up and beaming to your ship. The gentle star enemies do enough damage to punch through violium armor, doing about 20-30 damage with each hit. This caused me to have to retreat after FINALLY getting to a hostile ship, because I was completely surrounded by three shooter enemies, a turret, and about 4 bandits (That weren't anywhere near as tough). After doing about 5 or 6 anomalies, space stations, and ships, I still have neither found a schematic for a maybe new not-awful weapon, nor am I anywhere close to actually finishing the first fetch-quest for the penguin guy so he can give me something that maybe isn't awful. Can someone please tell me what vital piece of information I am missing about this? No one else seems to have as much issue as I am, and it's completely ruining the update for me.