Congratulation Metadept and Tiy. I'm so happy everytime I see CF working on starbound in any way. I think your ideas are going really the right way. lot's of great changes are coming to SB and I'm glad to participate.
You seem very capable. Is there any way the monsters colors and attacks could match their planet a little better? I seem to encounter a lot of things like purple colored fluffy monsters that shoot fireballs, on an ice planet. It would be nice to see a little more matching going on between monsters and planets.
This appears to be the next step from where the community was polled for popular mods being implemented in core game-play. I see this as a step in the right direction. I hope the extra resources given to metadept can add polish and content to the game. Not that his mods lacked either, the bar was set pretty high.
YESH! YESH! YESH! STARFOUNDRY TO VANILLA STARBOUND! YESH! Now that I'm done being a worshipper in the cult of mods, I'm really glad you are in the team. One of the things that bugged me about Mojang was that they never included a member of the modding community in the dev team, although it looks like that might change with Searge from MCP. Chucklefish/Tiy, you are starting out on the right foot by hiring modders! People REALLY respect modders, often more than the devs themselves, ironically. Keep up the good great awesome INCREDIBLY EPIC work!
Congrats! I don't know how you can accomplish this, but hopefully you can make the game even more awesome!
Probably not the place to ask but don't know unless you ask. So Metadept could you please Implement from your Starfoundary mod. The Pump (Would love to make an acid moat around the house) also the Liquid Storage Tank. Battery charger and the Hopper/Item box that allows you to multi smelt items that pop out after. Those are REALLY cool. Time: 8:17 - Pump 11:48 - Pump Storage Tank 120 - Batteries + Charger. 13:17 - The hopper set up that smelts stuff and drops them out the other side. Could you please please implement these! I'll even donate what I can to Starbound.
Thanks, everyone! It sounds like you're all as excited as I am about the coming improvements. To address some questions: Not immediately, but I plan to add in pieces from it over time. The features that make it into the base game will be more polished and easier to use than some of the experimental implementations in Starfoundry. I definitely want to add things like pipes, automated digging, expanded logic systems, etc. Yes, though not as much. After a week or two, when things settle down, I'll be reevaluating what to do with the mod and how best to keep it moving forward. My first priority is to make the monsters fun. Beyond that, there are many possibilities, but I certainly plan to keep Starfoundry alive and in development and to continue supporting the modding community. After all, you (the players, the modders, the community) are a big part of what makes this game so great!
Wait a minute... Weren't you the guy that was vehemently supporting leaving the Deathbirds in the game? And now you're in charge of all the monsters? I'm scurred.
I see this as a positive thing. The modder that had a hand in starfoundry, a mod that has more actual technological and sciency things in it than the actual game. So at least now we will have someone in the dev team that is actually interested in creating sci-fi stuff instead of stone age tools and weapons.
Lemons like the story type? Lemons like parties or lemons like the fruit which I really really hope...