I'm trying to make this weapon I'm working on render over the arm of the wielder. I'm sure that with the simplicity of the files of this game, all I need to do is add one line of code. I think it's "layer". I have three stances for this weapon. It's a two-handed weapon. Is it "layer" : top ? "layer" : front ? "layer": salami ? I'm sure it goes in with the specs for rotations of arms and the weapon. I just need to know what to tell the darn thing.
There is a snippet on the Miniknog Launcher (did I even spell it right?) that may be of use. Code: "handGrip" : "wrap", But you would probably need to format the weapon similar to this gun (unless some game file wizardry could be done).
Yeah. I saw that on the Arm Cannon from FU. My main goal for now is to get my character to hold the weapon as if it's a one-handed weapon, although it has an alt-fire that changes the shot. Okay, I'll come out and say it. It's a recycled version of the Adaptable Crossbow that has been resprited as a compact arm cannon that will fire lasers. It will most likely just be used on my private server, although I'd gladly give anyone who helps me with this a copy of the finished product. I'm fairly certain the coding for the missing elemental lasers I plan to add won't be a hassle. The thing will encompass vanilla elements, FU and Elithian. That's 14 elements. I might try to add an effect where it cycles backwards if the character is crouching later. At this point, I'm just trying to get the thing past the spriting phase. I have the sprite to be used as one test frame on a patch of the adaptable crossbow for now, but it will eventually be its own weapon. What I have is a concept. I have severe trouble writing new code. I can only mutate what I already have. These are the sprites for the different modes. Early look. I might just release this. Still a lot of references to adaptable crossbow stuff. My brain is pretty well gone at this point. Been up all night and it's 2 PM where I am.