So, i've been trying to expand and improve upon the Poptop race mod, by the creator of the chicken, egg, leggle, fridge, cars.... you get it... And i've run into many odd issues; At first, the species was at the same floor-height as normal species, and that was okay-- until i noticed that their smaller hitbox of 2x2, which allows them to fit into smaller tunnels, caused them to suffocate when doing so. This had other side-effects like not being visible in the species portrait, and also being unable to get even close to wearing vanilla clothing. After some fiddling, i've moved the whole sprite up by 16 pixels, and moved their 2x2 hitbox/boundary up, causing them to actually be at the same head-height as normal species, giving them a portrait, some vanilla clothing fits, and no more land-drowning. Alas, this caused more issues to arise... With the new height, i've noticed that the landing and jumping particles of dust spawn 2 blocks below them, along with other contact-based detections often triggering 2 blocks below them, like FU mud. Along with them always spawning 2 blocks inside the ground when beaming down or reloading the game (From a save & quit). I would assume the "feetPosition" variable would solve that, but i've fiddled with it to no avail. Anyone happens to have any suggestions or solutions that come to mind?