Tiy dude, do something about Health Regeneration at higher levels because with impervium armors, we need like 2-3 bandages to get 1 bar filled ._. .....
And everyone so: YEAAAAHHHHH!!!! Many real cool points in your list of awesumniz ... but focusing a bit more on the ships i think will change it all ... *chewing my apple* best regards madda
Those are some nice ideas! I'd love to see them implemented Lemme address 1 concern tho: I don't like how you are obligated to have a tier of equipment before crafting the next one. I like to have the freedom of skipping a tier if I have the guts to go after the materials equipped with crap gear
Man I am way excited for larger ships, fewer wipes and airless planets. Maybe give me a reason to craft the space armor?
Tiy, I am truly excited (and shaking with excitement) for what this list would bring to the game. I look forward to this game amazing me for a long time to come.
Well, I'd say, let's hurry up and get that final wipe over with! That's the only thing keeping me from digging deeper into the game.
Awesome job mate! Starbound is getting epic proportions and such a huge replayability level. Endless possibilities! Keep up the fantastic work team!
Well i kind of miss the information for randomly generated NPC-quests and that stuff. Or just some other way to interact with them. It would be reeeally disappointing when NPCs just shout out the same sentence and thats it, nothing else to do with them... But all the other points sound great!
Sounds pretty good. A few thoughts * I still want you guys to write a book on this when things are mostly done. Honestly I'd buy it. * NPC Spawners. You may also want tweakables or more than guards - Doctors, miners, etc. * Planet data needs to go in ASAP. It really adds flavor * Underground secrets can get a little weird ( a tomb right above the molten core?), so it may be nice to have ones that also make sense. * Space Combat is nice, but that may get complex. Save it for Starbound 2: Galactic Boogalo? * Spaceship dungeons are great. I'd also suggest asteroid dungeons - perhaps things we see on the nav screen OR find in Maps? * Hazards are a great idea - have them affect monsters. May I also suggest plague, and that could affect NPCs? * Good on the story missions. Those are sorely lacking. * Definitely the change in spawn points and teleporters are needed. * I think Starbound may well be the game people play over and over. I'm on my second character, and I'm over 40 hours in and still going . . . I think "Galactic Boogaloo" is my new band . . .
I am LOVIN' what I'm reading, Tiy. A lot of awesome features being planned that get me pumped. Pretty much every concern I have looks like it's getting addressed, save for one feature I have my fingers crossed for: I'd really like to see an interactive monsterpedia. Something where you can manually scan monsters and add them to your "pokedex", learn a bit about them, where you scanned them, maybe even name them. That would be fantastic, especially for the earlier tiers where you're not allowed to capture them yet.
Here's hoping it ends up at least similar to my previous suggestion. That would be pretty cool, and really make it worth-while to establish a solid homeworld, and possibly even colonies. ( http://community.playstarbound.com/...th-it-my-suggested-system.52756/#post-1524403 )
Aslong as you keep supporting the game take as much time as you need. Everything sounds promising, just keep the support up