KimikoMuffin submitted a new mod: The Emperor's New Clothes - Totally not a nude mod Read more about this mod...
one question with the mod... before i install it will this mod add anything to my assets? or just stay in the mod folder.. i would hate to have to reinstall the game if i wanted to get rid of the mod
KimikoMuffin updated The Emperor's New Clothes with a new update entry: Version 1.1 Read the rest of this update entry...
So... is there any chance of getting a downloadable version of the mod that isn't in .modpak form? I want to be able to manually update this when the next update comes.
Crashes are happening because the latest version(s) of Starbound have removed the functionality I was using to add the recipes into the game ("__merge", for the record). I'm trying to figure out the best way to fix this. Updates will come ASAP.
KimikoMuffin updated The Emperor's New Clothes with a new update entry: Updated for Beta v.Upbeat Giraffe. Read the rest of this update entry...
Just a suggestion: I would add recipes to the yarn spinner using plant fibre or fabric, it just makes more sense. Then learn the recipes to the player using the new patch system. If you need help doing this, shoot me a PM.
Issue here. Mod is loaded properly as of titlescreen's asset list. They don't come up in neither of the three smelter's recipes though.
KimikoMuffin updated The Emperor's New Clothes with a new update entry: Bug fix: you could not actually make the items. Read the rest of this update entry...[DOUBLEPOST=1422934385][/DOUBLEPOST]Rumination: trying to adhere to this guide is basically impossible for a reason which was pointed out in that thread: you have to change some base value (pixels, player.config, whatever), or else it'll be impossible for anyone to get your recipes. QED.
Yes, clothes items definitely have to go to the Yarn Spinner, check the hats mod, adds lots of hats to the YS and it's definitely great!