So while I was playing around with body textures, i wondered if I could increase the size, I doubled the original size and well. It didn't work out. I looked through the .frames files and on the body file it says this: Code: "frameGrid" : { "size" : [43, 43], "dimensions" : [9, 6], So, I doubled the size since I doubled the image. I went in game half of the body was stuck in the ground, so I then doubled the dimensions and it was still the same and nothing changed. I don't know much about the Starbound code so I was wondering if something would be able to be done for more pixels to be displaced without the game sizing them up? Like what they do in Minecraft.
Hey, i think the dimensions mean the amount of pictures horizontal and vertical (animation). If you go into the assets folder search a Animation and look which numbers are in the frameGrid and then count the number of pictures in the Animation/jpg/gif (whatever). I hope that's correct (My english is no the best i hope you understand what i mean )