Looking to house a proper discussion here but is anyone kind of surprised by the readdition of hunger but a complete lack of temperature requirements? I guess I'm surprised because of how well received it was in the beginning like Hunger. It was that annoyance that, sure it could be fixed by standing next to a torch, but it added a dash of realism. You'd warp to a new spot, you'd build a shelter, and you'd do your best to take care of your needs as you went spelunking. Like I said some people saw it as annoying because it could be solved with a torch but personally I saw that splash of realism and a true need to colonize a planet better than just warping planet to planet ravaging it's resources then bailing out. What is more surprising is the fact that with the way Starbound's tech has evolved the temperature system could have quite a few perks to the game as it stands now. We already have a colonization system; what would happen if most colonists required a certain understanding of temperature to be happy, maybe extreme temps for certain types of colonist? More so at this point temperatures could be introduced in quite a few different ways. Would it be that invisible "liquid/aura" that can fill a room over time based on size of rooms, doors, etc? Do we emulate the old system where if you're somewhat close to a warm item your need fills over time? Etc etc. What are your thoughts on the matter everyone?