Modding Help SWAPI 2.6 Crash

Discussion in 'Mods' started by DevineSpirit92, May 1, 2018.

  1. DevineSpirit92

    DevineSpirit92 Void-Bound Voyager

    So every time I try to launch it it crashes immediately. It says this error.
    So far it looks like it cant find StardewModdingAPI.metadata.json I dug around the files & I cant Find it too. So is there a way of downloading it? or am I wrong? PLEASE HELP!:catcry:

    Code:
    [02:57:38 INFO  SMAPI] SMAPI 2.6-beta with Stardew Valley 1.3.3 on Microsoft Windows 10 Home
    [02:57:38 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
    [02:57:38 TRACE SMAPI] Log started at 2018-05-01T09:57:38 UTC
    [02:57:38 ERROR SMAPI] The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: http://community.playstarbound.com/threads/108375/.
    [02:57:38 ERROR SMAPI] If you ask for help, make sure to attach this file: C:\Users\Devine\AppData\Roaming\StardewValley\ErrorLogs\SMAPI-crash.txt
    [02:57:38 INFO  SMAPI] Press any key to delete the crash data and continue playing.
    [02:57:42 TRACE SMAPI] Starting game...
    [02:57:48 TRACE SMAPI] Detecting common issues...
    [02:57:48 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:48 TRACE SMAPI] Detecting common issues...
    [02:57:48 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:49 TRACE SMAPI] Detecting common issues...
    [02:57:49 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:50 TRACE SMAPI] Detecting common issues...
    [02:57:50 ERROR SMAPI] An error occured in the overridden update loop: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.metadata.json'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
       at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
       at System.IO.File.ReadAllText(String path)
       at StardewModdingAPI.Program.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 388
       at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 290
    [02:57:50 ERROR SMAPI] SMAPI requested an immediate game shutdown: the game crashed when updating, and SMAPI was unable to recover the game.
    [02:57:50 TRACE SMAPI] SMAPI shutting down: aborting update.
    [02:57:50 TRACE SMAPI] SMAPI shutting down: aborting update.
    [02:57:50 TRACE SMAPI] SMAPI shutting down: aborting update.
    [02:57:50 TRACE SMAPI] SMAPI shutting down: aborting update.
    [02:57:50 TRACE SMAPI] SMAPI shutting down: aborting update.
    [02:57:50 TRACE SMAPI] SMAPI shutting down: aborting update.
    
     
    • anothersarah

      anothersarah Scruffy Nerf-Herder

      Download the new version of SMAPI :)
       
      • Pathoschild

        Pathoschild Tiy's Beard

      • DevineSpirit92

        DevineSpirit92 Void-Bound Voyager

        Thank you guys! it did help! now it just updating old mods & trying to find the manifest for others. Please feel free to help, I greatly appreciate it! :catsparkle:
        Code:
        [17:36:45 INFO  SMAPI] SMAPI 2.6-beta.3 with Stardew Valley 1.3.5 on Microsoft Windows 10 Home
        [17:36:45 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
        [17:36:45 TRACE SMAPI] Log started at 2018-05-03T00:36:45 UTC
        [17:36:46 ERROR SMAPI] The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: http://community.playstarbound.com/threads/108375/.
        [17:36:46 ERROR SMAPI] If you ask for help, make sure to attach this file: C:\Users\Devine\AppData\Roaming\StardewValley\ErrorLogs\SMAPI-crash.txt
        [17:36:46 INFO  SMAPI] Press any key to delete the crash data and continue playing.
        [17:37:57 TRACE SMAPI] Starting game...
        [17:38:13 TRACE SMAPI] Detecting common issues...
        [17:38:14 TRACE SMAPI] Loading mod metadata...
        [17:38:14 TRACE SMAPI] Loading mods...
        [17:38:14 TRACE SMAPI]    CJB Cheats Menu (CJBCheatsMenu 1.16\CJBCheatsMenu.dll)...
        [17:38:14 TRACE SMAPI]       Failed: it's outdated. Please check for a version newer than 1.17 at https://www.nexusmods.com/stardewvalley/mods/4 or https://smapi.io/compat
        [17:38:14 TRACE SMAPI]    Ferrets...
        [17:38:14 TRACE SMAPI]       Failed: it doesn't have a manifest.
        [17:38:14 TRACE SMAPI]    Fox...
        [17:38:14 TRACE SMAPI]       Failed: it doesn't have a manifest.
        [17:38:14 TRACE SMAPI]    Rideable Wolf...
        [17:38:14 TRACE SMAPI]       Failed: it doesn't have a manifest.
        [17:38:14 TRACE SMAPI]    Entoarox Framework (!EntoaroxFramework\EntoaroxFramework.dll)...
        [17:38:14 WARN  SMAPI]       Entoarox Framework has no UpdateKeys in its manifest. You may not see update alerts for this mod.
        [17:38:15 TRACE SMAPI]       Broken code in EntoaroxFramework.dll: reference to StardewValley.Object.name (no such field).
        [17:38:15 TRACE SMAPI]    Console Commands (ConsoleCommands\ConsoleCommands.dll)...
        [17:38:15 TRACE SMAPI]    Json Assets (JsonAssets\JsonAssets.dll)...
        [17:38:15 TRACE SMAPI]       Broken code in JsonAssets.dll: reference to StardewValley.Character.name (field returns NetString, not string).
        [17:38:15 TRACE SMAPI]    More Pets (MorePets\MorePets.dll)...
        [17:38:15 WARN  SMAPI]       More Pets has no UpdateKeys in its manifest. You may not see update alerts for this mod.
        [17:38:15 TRACE SMAPI]       Broken code in MorePets.dll: reference to StardewValley.Farmer.money (no such field).
        
        [17:38:15 ERROR SMAPI] Skipped 7 mods:
        [17:38:15 ERROR SMAPI]    CJB Cheats Menu 1.16 because it's outdated. Please check for a version newer than 1.17 at https://www.nexusmods.com/stardewvalley/mods/4 or https://smapi.io/compat
        [17:38:15 ERROR SMAPI]    Entoarox Framework 2.4 because it's outdated. Please check for a new version at https://community.playstarbound.com/resources/4228 or https://smapi.io/compat.
        [17:38:15 ERROR SMAPI]    Ferrets because it doesn't have a manifest.
        [17:38:15 ERROR SMAPI]    Fox because it doesn't have a manifest.
        [17:38:15 ERROR SMAPI]    Json Assets 1.1 because it's outdated. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1720 or https://smapi.io/compat.
        [17:38:15 ERROR SMAPI]    More Pets 1.4 because it's outdated. Please check for a new version at https://smapi.io/compat.
        [17:38:15 ERROR SMAPI]    Rideable Wolf because it doesn't have a manifest.
        
        [17:38:15 INFO  SMAPI] Loaded 1 mods:
        [17:38:15 INFO  SMAPI]    Console Commands 2.6-beta.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
        
        [17:38:15 TRACE SMAPI] Context: locale set to en.
        [17:38:15 TRACE SMAPI] Checking for updates...
        [17:38:15 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
        [17:38:15 TRACE game] Signing into GalaxySDK
        [17:38:16 TRACE SMAPI]    SMAPI okay.
        [17:38:16 TRACE SMAPI]    Checking 2 mod update keys.
        [17:38:16 TRACE SMAPI]    Json Assets (Nexus:1720): update error: Mod has invalid version 1.1.0.1
        
        [17:38:16 ALERT SMAPI] You can update 1 mod:
        [17:38:16 ALERT SMAPI]    CJB Cheats Menu 1.17: http://www.nexusmods.com/stardewvalley/mods/4
        [17:38:17 TRACE game] Galaxy auth success
        [17:38:17 TRACE game] Galaxy signed in
        [17:38:17 TRACE game] Galaxy logged on
        [17:38:42 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
        [17:38:42 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
        [17:38:42 TRACE SMAPI] Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets.
        [17:38:42 TRACE game] getLoadEnumerator('Devine_141914499')
        [17:38:47 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
        [17:38:47 TRACE SMAPI] Invalidated 0 cache entries.
        [17:38:51 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
        [17:38:51 TRACE SMAPI] Context: loaded saved game 'Devine_141914499', starting winter 6 Y2.
         
        • Pathoschild

          Pathoschild Tiy's Beard

          @DevineSpirit92
          • Download the optional CJB Cheats Menu beta (under "Files") to fix that one.
          • Entoarox Framework, Json Assets, and More Pets aren't compatible with Stardew Valley 1.3 beta yet.
          • Ferrets, Fox, and Rideable Wolf sound like XNB mods; see using XNB mods for more info.
           
          • DevineSpirit92

            DevineSpirit92 Void-Bound Voyager

            Thank You!! :cathug:
             

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