About a year ago, I did a detailed walkthrough of the first season of the game. It was mostly about leveraging game mechanics to maximum advantage, but it also contained some narrative elements and unexpectedly morphed into a psychological horror story. Lots of people liked it, and I'm excited about SDV again, so I thought I'd have another round at it. The last thread ended abruptly because I run out of time and energy. No excuses, but also no apologies. I said that I would do the first season, and that's what I delivered. I would like this one to cover the entire first year, but I'm making no promises. The narrative elements won't be as strong this time around, at least not until summer. The Spring section is going to be more of a detailed walkthrough for people looking for a more structured guide. If you're an advanced scrub, you'll probably like this. Once I hit summer, and assuming I still have the energy for the project, I'll pick up the story from the old thread again, such as it is. Like last time, the goals are very high here. I want to do everything in the first year that can be done. Ten hearts for everyone, all achievements that can be achieved, etc. For my first Spring season, I'm aiming to earn somewhere between 90 to 100 thousand coins, almost double what I got last time. I also intend to fully finish the mines, and hit a bunch of other benchmarks as well. Also, as a personal restriction, I won't be using sprinklers. I just don't like them. But before I start, I'm going to make a few posts about game mechanics. Some of this isn't in the wiki, and it affects strategy quite a bit.