Three times now I've played starbound in what I'd call a "serious" run. Gathering resources, exploring worlds, and doing quests.. The first time I played, the game was still in early development, and I mocked it for practically saying "donate 1000$ and we'll make a statue of you in our game". In retrospect, I haven't found any statues of specific players, so I guess nobody actually did that. I remember the planet exploration being nice, the monsters suspiciously looking like pokemon, and the combat being clunky, but stable. Initially, there was no storyline, and game progression boiled down to "go here and mine resources to craft better armor, then craft a boss, but make sure to do it inside of a box so you can cheaply kill it, because bosses are ridiculously OP, and you're not gonna be able to beat them otherwise. Rinse and repeat". So things got boring quick when I'd realized I was basically playing a single-player MMO.. Which it felt like even more when I noticed the game having weird multiplayer lag, which shouldn't exist in a single-player game. Of course it was a good kind of lag, which froze everything except you, letting you take a few easy swipes at enemies before everything re-aligned with your current time frame, and monsters suddenly took 3-4 swings worth of damage, which made me kinda feel like I'd performed some kinda anime ninja move on them. My main quibble, was that you couldn't name planets, so you could never really "conquer" a planet.. You could build a village on it, kill every living things and raise a flag, but you were still just some dude on [insert name here] IV Solaris prime ect. The second time I played the game on a serious run, was when it was officially announced to be "complete". There was a storyline now, actual quests involving a plot, and they even fixed the boss-battles! Now you went through pre-designated arenas through quests to kill them, and they were actually beatable through basic usage of skills and good equips. The combat was updated, and became a bit smoother, but was still just a bit clunky. One thing I didn't like was that they chose the "borderlands" style of weapon variety, which meant a theoretically infinite number of different weapons, but in reality was just the same weapon with a slightly different skin and randomly-generated stats. Regardless, I had fun, I collected stuff, I upgraded my ship. filled it with about 15 female florans, 13 or so whom were janitors for some reason, and settled down on a planet. But what disappointed me, was that most of the bigger-scale issues with the game, were all still here, and totally ignored.. The weird multiplayer-lag was still there, you still couldn't name planets (bookmarking does NOT count), and beyond progressing in story-based quests, the game still felt like a half-hearted MMO.. Go here, collect resources, scan this, loot that, now craft better stuff and go here, ect.. It was more fun to collect things, since with the ship upgrading, I could actually just build my home on the ship, which meant no more back-tracking to a planet whenever I needed something specific. But that fun quickly ran out when I started to realize the game had turned into one big scavenger hunt. And there was nothing of real value to gain from collecting and crafting food, or finding new weapons, since there's a rainbow sword you get which is basically the strongest weapon of them all, so weapon-foraging became pointless after that. So, after a while, I just stopped.. Now, here I am again, for my third play-through. What brought me back, was mention of vehicles, mechs, more updated weapons, and space stations, which to me sounded great, because it was if nothing else an alternate solution to the problem they still refuse to solve. Who wants their own planet when you can have your own space station? Only after a short while of playing, I immediately discovered that apparently character progress meshes together, as when I entered the ark, all of the NPC's that I hadn't collected yet with my new character, were already there, acting as if I'd already done the quests to unlock them, so that made me worry a bit. There was a striking moment of goodness when I'd gotten my mech, and started exploring space stations and ships, which added a new element to the game, but as I'd found out before, like many other aspects, this was just another brief novelty to catch my attention, which quickly became a bore, just being another way to gather various resources, and the fun quickly drained from the experience. The game still feels like a generic MMO, my hopes were fading, so I figured out how to create a station, hoping this might be the turning point that finally gets me hooked back in. But no.. When I finally get the station, walk inside and start imagining all the wonderful ways I can create a cool place to live, what do I find when I look to the "expansion slots"?.. A requirement to dig up a frankly disturbingly large amount of boring useless ore, to create them. On one hand, it's nice that they found a way to keep the obsolete ores useful, instead of making them just something to dump into your pixel processor once in a while, but on the other hand, WHY? Why the heck would you make us have to grind our butts off to expand what should've been the core concept of the game? Starbound's gone from "fun little exploration game that's basically terraria++" from "kinda boring MMO'ey game that's basically 2D borderlands, but with space exploration" to "a completely boring MMO'ey game that's basically the tragic offspring of terraria if it was taken into a dark shed by destiny/borderlands and fell victim to violent un-consented mating." The game had such promise starting out.. But every time I'd came back to it, it was bigger and grander, sure, but the little metaphorical pimples that were the game's initial problems just kept growing as the game developed and they were ignored, and they started growing into lumpy tumors, and then when the game got even bigger and grander, those same problems, left completely untreated, have gotten so big they've overshadowed the game itself.. Now look at it.. It's not a fun exploration-based sandbox game anymore.. Now it's just a novelty.. A tool for nerdy people to create their own little sci-fi based worlds out of, and then pointlessly attempt to make a community out of said world, and then get sad when nobody cares about the world they put so much work into, and move on with their lives a month later... It's sad.. Not for the nerdy people, I mean, but for the game itself.. It had potential.. But the devs have slowly but steadily continued driving it in the wrong direction just a bit too far, and now it's just a shadow of what it could've been.. Or maybe I'm completely wrong and this is exactly where the devs wanted to take the game.. In which case, I guess mission accomplished.. You made a boring MMO'ey sci-fi sandbox game.. Hope you feel proud of that, because I certainly don't.. Here's the thing about MMO'ey games.. There's usually a point where, after playing for a long time, you come to the realization of "what am I DOING with my life?" and you just stop, and go back to being a productive member of society.. The difference between this game, and terraria, is that terraria does not have MMO elements, so even though I've completely 100% completioned that game TWICE, I can STILL come back to it any day of the week, and have fun playing it. Why? Because it's FUN! The combat is fluid and frantic, and the weapon variety actually HAS variety, and isn't just 1000 iterations of the same gun with slightly different stats. Starbound isn't naturally an MMO, so why would you want to give your game the elements of a finite experience, which grows dull and lifeless as you play it, until you come to the conclusion "there's nothing left to do here", and just stop playing the game forever? Sure you've got niche appeal with the "people who like building little worlds and awkwardly attempting to invite people in to them to admire their world" crowd, but is that really the extent of your aspirations? I did notice they tried to breathe some re-usable life into the game with "deployable settlements", but again, not only do you need to grind a lot to achieve one, but there's not enough level of customization with said settlements for them to be a feature that makes you want to continue playing the game, or come back to it.. (like, for example, customizeable villager behaviour/speech lines) It's as if they had the foundation for a basic but very high-potential game, but slowly ruined it by frantically trying to turn it into something resembling other games that were more popular at the time (minecraft, borderlands, animal crossing, ect)..