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RELEASED Starbound ModLoader

Discussion in 'Other' started by RockyTV, Dec 7, 2013.

  1. RockyTV

    RockyTV Big Damn Hero

    Tested, it works. What kept me from restarting Starbound and reloading the assets was that there were 5 starbound.exe process in my Task Manager.
  2. RockyTV

    RockyTV Big Damn Hero

    Please, now, to keep track of issues and bugs, report them at the Forums tab, at our NexusMods page.
  3. kavex

    kavex Space Penguin Leader

  4. Ceetee

    Ceetee Void-Bound Voyager

    how does this work with the edits to player.config, or modification of existing items?
  5. RockyTV

    RockyTV Big Damn Hero

    This. Starbound ModLoader

    Explaining if you didn't understand:

    if you are making a species mod. You will need to modify files such as universe_server.config, player.config, codex/codex.config, interface/windowconfig/windowconfig.config and so on.

    What I just realised is that, if you actually copy those files, and paste them with their respective path (assets/codex/codex.config would be mods/codex/codex.config), it will work as if you've had modified the original files.
  6. Ceetee

    Ceetee Void-Bound Voyager

    Wouldn't that still cause conflicts if you have multiple mods that edit the same file?

    And considering that most mods that add any new items to the game modify player.config, that would make almost every mod out there still require users to manually modify the file?
  7. RockyTV

    RockyTV Big Damn Hero

    Yes. But to avoid conflict, well, let's say, a skull helm mod (by that guy I forgot the name), he should modify the bone block and make it so when you pick it up for the first time you learn the recipe to craft a skull helm.
  8. Cronos Dage

    Cronos Dage Master Chief

    thanks; saved me from some reinstalls
    RockyTV likes this.
  9. I might have a go at this. It would be easier if you indexed the files FIRST, to get its orginal state and store them in some way that files can be generated.

    For example. Say I want to add an item to the default blueprint. I know of all the default values in the blueprints array, i can simply append a string to it, and then save it.

    Once finals are over I think I will have a go at this. Shouldn't be too hard.
  10. RockyTV

    RockyTV Big Damn Hero

    If you want to get into this, PM me. Then we can talk.
  11. Cyanogen101

    Cyanogen101 Void-Bound Voyager

    RockyTV, Great mod! very usefull so that i dont mess up my starbound files!
    Currently in use with my OMG Plant Mod Here!!!
  12. MorpH

    MorpH Subatomic Cosmonaut

    I'm sorry but this isn't even your work? Am I missing something? The boot loader was already included with the game. I have been using this method since like day 1.
  13. RockyTV

    RockyTV Big Damn Hero

    Did you notice the changes? The bootloader only loads from Assets folder. I changed it and made it load assets from the assets folder and then the mods.
  14. MorpH

    MorpH Subatomic Cosmonaut

  15. RockyTV

    RockyTV Big Damn Hero

    What happens is that I released this mod right before the guy thought of doing that topic. Check the dates.
    Cyanogen101 likes this.
  16. MorpH

    MorpH Subatomic Cosmonaut

    I wouldn't really call it a "mod" when all people have to do is make a folder themselves and edit the bootloader. His is a guide how to do it, not a release claiming it's his own work, the game came with this.
  17. RockyTV

    RockyTV Big Damn Hero

    I released it so people don't need to edit their file.
  18. FrederickReiter

    FrederickReiter Space Hobo

    hey, i tried intalling this one and it just made the app un-openable. im using a mac

    I tried putting the app file under steamapp/starbound. this should be where i put it right?
  19. RockyTV

    RockyTV Big Damn Hero

  20. robflop

    robflop Subatomic Cosmonaut

    Mirror plz. I hate mega and since it doesn't accept Opera 12.16 I can't use it.
    How about mediafire or dropbox.
    Cyanogen101 likes this.

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