Starbound changelogs and release notes

Discussion in 'Starbound FAQs, Q&A, and General Help' started by Mister Green, Dec 10, 2013.

  1. Mister Green

    Mister Green Phantasmal Quasar


    Here you can find all the beta patch information, release notes and changelogs categorized by Stage and release name.
    If an update has been released and it's not on here it's because I'm from Belgium and the update has probably been released while I was sleeping. I keep this up to date as fast as possible.

    (started December 4, 2013)
    February 18, 2014

    This update will allow us to add new biomes and make changes to worlds without the possibility of the player losing their world. There will likely be one more world wipe sometime in the future when we finalize the universe layout.
    This won’t include a character/ship wipe, though, and you can still back up your worlds.

    A ton of work has gone into our patching system. After this update, we’ll be able to push content updates as and when they’re completed, rather than waiting for big engine updates to be completed. Updates after this patch will come at a near daily rate.
    Additional goodies:

    • Valentine’s Day items including swords, costumes, decorations, bow, etc
    • Engine feature, tech can now be granted by armors
    • Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file- check here for a tutorial)
    • Server stability fixes for servers with many players
    • New death animations
    • Engine feature, all objects are now scriptable and interactive
    • More Avian weaponry
    • Projectile changes
    • Dogs can now be captured (lots more pets coming soon)
    • A bunch of new items and smaller pieces of content
    • New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!
    • Bug where warping to magma/volcano biomes caused crashing was fixed.
    January 26, 2014

    It’s been quite some time since the last patch, and we have some very large changes dropping this release.

    Code Changes:
    Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
    • Related, we now have a proper versioning system for save files.
    • Added difficulty levels and permadeath characters to the game.
    • Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution. This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)
    • Fix some graphical glitches with the wire nodes.
    • Fixed some pretty nasty deadlocking bugs with networking.
    • Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
    • Fixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.)
    • Speed up improvements with falling sand and other projectiles.
    • More efficient databases storage layout.
    • Documentation for lua functions have been written, and we’re going to release them soonish.
    • Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
    • Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles.
    • Other minor things, too numerous to list here.
    Fun Changes:
    • It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.
    • PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
    • All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears.
    • New Monster attacks (gravity slam! gust attacks! other stuff!)
    • Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
    • We’ve put in new Techs (such as a Glitch Mech).
    • New biome type enabled. Savannah.
    • Boss Lore!
    • No more eating bandages and stims, they have their own thing now.
    • Better, more featureful abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
    • Made NPC chatter more configurable and slightly more varied.
    • Added new objects (such as lava biome treasure chests).
    • Added new items (like nightsticks and bonesaws).
    • Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds. Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
    • Viking helmet? Viking helmet.
    • Watch out for landmines.
    • Various changes to treasure drop pools (like avianguards actually dropping their guns…)
    • Minor tweaks to existing armors to make them look better.
    • Medieval Furnace now actually acts like a Furnace. (Rejoice).
    • Graphical upgrades to some existing plants, and new plants.
    • Other stuff!
    We look forward to hearing what you think about the patch. This was a very big one this time around.

    December 23, 2013

    A ton of new content in this update. We've added a bunch of new features to world generation
    which might require you to start on a new universe. To make sure you get access to all the new
    crafting items you either need to unlock sectors again or create a new character.

    • Added skyrails based on Apjjms mod!
    • Added a brand new weather system, moddable weather/new environment effects
    • Hydrophobic objects are destroyed by all liquids
    • Trees can now be planted
    • Critical items stay on the ground longer
    • Some new monster behaviours
    • You must now be orbiting a planet to set it as your home
    • Free teleportation to home planet from ships teleporter
    • Add acid rain, meteor showers, water collecting during storms and more
    • Made species mods easier to combine with one another
    • Add support for keysignature and keysignature changes for the abc system
    • Disable speedlimit for default projectiles to fix inaccurate bullets
    • New craftable turrets based on healthire's mod
    • You can now land on asteroid fields, based on hints mod
    • Tech now has descriptive instructions
    • Tons of Christmas stuff!!
    • Pos no longer 1 hit kill you
    • You can no longer breath on moons or asteroid fields without the proper equipment
    • Better fix fall damage
    • New barren planets perfect for building
    • Gravity now varies from planet to planet
    • Some planet backgrounds improved
    • Existing biomes can appear with different liquid types
    • You can now craft racial flags, to show you've been to a planet
    • NPCs will now switch to melee weapons up close
    • More random encounters
    • Pos can now be captured
    • Wiring station can now be built to access to a ton of different wiring tools
    • Fixed mech legs
    • Tons of server improvements
    • More

    December 15, 2013

    • Experimental gun rebalance
    • Experimental biome settings
    • Streamlined mod support, more details here
    • Unique monster changes
    • Enable plasma guns
    • Fix naked NPC merchants
    • New portable pixel printer item (you must unlock tier 2 for it to show up in crafting).
    • Tons of new blocks and items to craft
    • New random encounters with unique items to find
    • Lots of work in progress server changes
    • Pets only attack npcs that are attacking the owner
    • New songs to play on instruments including christmas carols
    • New novelty hats
    • Pets now level up
    • You can no longer warp to gas giants
    • Lots more fixes and small additions

    December 11, 2013

    • Nerf the hell out of birds, they no longer attack you at long range, lower damage, don't follow you forever.
    • Monster projectiles across the board better balanced
    • Shields better balanced
    • Early armors better balanced
    • Melee weapons better balanced
    • Ores better balanced
    • AI improvements
    • You can now craft lanterns (similar to Sixxes' "lantern mod"!)
    • You can now craft a new back armor to help light caves
    • Fixed the bubble gun crashing on mouse over
    • Improve grass (Suggestion by Dracyoshi)
    • You are now invincible on your ship (this requires a new character)
    • You need to be hit a lot harder to get knocked back
    • Some UI updates
    • Drills now destroy 3 x 3 blocks
    • Nerfed fall damage.
    • You can now turn 10 unrefined wood into coal in the furnace.
    • New “melting” status effect on lava makes lava super dangerous (watch out)
    • Other misc changes

    December 10, 2013

    • Weapons and weapon leveling has been fixed
    • Uranium, plutonium and solarium now work as fuels.
    • You can now REALLY craft a grappling hook.
    • Boss balance has been tightened even more
    • Platinum armor is now unlocked on tier 5.
    • You can now 'recapture' pets.
    • Some more fixes.

    December 9, 2013
    • HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten. Although the balance is early, the system is much better than the old one and we can now improve balance over time.
    • Added early implementation of creature taming. (More features coming soon!)
    • Added new mining items.
    • Added new weapons.
    • Added new throwable items.
    • Added grappling hook.
    • Added new boss and new sector of the galaxy.
    • Added a stance system to weaponry, currently not used but it will allow us to add secondary attacks to weaponry very soon!
    • Tons of new sounds!
    • Guns more common in Tier 3.
    • Underground detached/rare biomes more common.
    • Underground random encounters more common.
    • Underground chests more common.
    • Ore rebalance. (Probably way to much ore at the moment, will be fixed later, enjoy it!)
    • Baby monsters.
    • New monster palette
    • Added pixel compressor for high cost banking. (Idea from Ncrpts)
    • Disable using the beamaxe to light caves underground.
    • Added new hats!
    • Some monsters now graze on grass. (Some can look ugly, needs finishing)
    • Small bipeds now socialise with eachother.
    • All the monsters behave smarter and are less likely to get stuck.
    • You can no longer attack trough blocks.
    • Fix the game on XP (hopefully).
    • Tons more fixes and smaller additions.

    December 5, 2013
    • Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels.
    • Monsters now have a small chance to drop meat when killed with normal weapons.
    • You can no longer teleport to another players ship from underground.
    • Bandages are now craftable with 4 plant fibres, no longer require fabric.
    • Fix human starter chest showing apex starter items.
    • Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50%.
    • Make guards you’ve summoned refer to you as their boss.
    • Make the refinery appear earlier in the game.
    • Reduced fuel costs a bit to go to other planets.
    • Tweaked wording of starter quests to encourage exploring of more planets.
    • Added hunting knife weapon that also makes monsters drop meat.
    • Added new legendary weapon.
    • Pixel loss on death reduced to 20% for testing, might change further.
    • [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? (Done)
    • Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels.
    • Tweaked the UFO boss to make him smash blocks.
    • Also make him a little bit easier by changing him to level 9 from level 10.
    • Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
    • Increase mining speed a little.
    • Add numbers above the hotbar slots
    • Craftable climbing ropes!
    • Make sure hunger bar is always shown when eating food.
    • Make hunger bar display when the alt key is held down.
    • Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun. Complete tiers of content are coming really soon. I’d like to get 1/2 tiers of content done per week.
    • Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping. They now drop guns. (Thank you to <ippia> for finding this)
    • Ufos should hopefully not fly off anymore, they were actually flying off to attack birds!
    • Tons of bug fixes.
    • Bartwe is working on the windows XP issues, not sure yet if it’ll be done by tonight but fingers crossed. Might be tomorrow.
    (not yet reached)
    (not yet reached)
    Last edited: Feb 19, 2014
  2. Shhmio

    Shhmio Scruffy Nerf-Herder

    Thanks for this!
    Ado, WhatisaChros and Mister Green like this.
  3. Iroza

    Iroza Phantasmal Quasar

    I know i did something wrong, but i found this before official notes...hmm...
  4. Genis Sage

    Genis Sage Aquatic Astronaut

    Thanks, this is really useful! One question about Annoyed Koala, did it suddenly make unrefined Wood no longer useable as fuel? Or have I just been unlucky and found a specific type of wood that can't be used as fuel for some reason?
  5. Mister Green

    Mister Green Phantasmal Quasar

    It did indeed. This could perhaps be temporarily or there could be other variants of fuel coming up.
  6. seevenup

    seevenup Contact!

    thx but Dez 12? Future Patchnotes :D
  7. Mister Green

    Mister Green Phantasmal Quasar

    Wow haha! Thanks for that!
  8. Czuuk Waterson

    Czuuk Waterson Lucky Number 13

    Good additions in this update. Not happy about the wipe in open, paid beta. Can I sign up some where to get a notification when the game moves into phase 2?
  9. Mister Green

    Mister Green Phantasmal Quasar

    I have thought about something like that, a notification system. But I believe there will be enough hype when we go into stage 2 to notify everybody. If you check every other week you probably won't miss it :DD
    Czuuk Waterson likes this.
  10. hemicore

    hemicore Tentacle Wrangler

    Just think of it as a hardcore roguelike, starting over is all part of the fun!
  11. metaspy

    metaspy Void-Bound Voyager

    It is kind of ironic, that they said they wanted people to explore more, then removed the largest supply of fuel for your ship.
    If you are going to add a fuel type, add it first then remove the old. dont remove the old leaving players with a small amount of fuel to play with

    As it is, coal is a strained resource with its use in torches and steel. now it is the sole fuel source for trips that can cost a few hundred?
    Last edited: Dec 10, 2013
  12. wupto

    wupto Orbital Explorer

    Is it possible to get the previous version? I can't play my old saves since the last update, also I wonder if there are still mushroom forest planets.
  13. Mister Green

    Mister Green Phantasmal Quasar

    Can't direct you to a link with a previous version, but as is commonly known there'll be (more) updates which will delete your saves. I'd say make a new character.
  14. InDLegacy

    InDLegacy Aquatic Astronaut

    I think the issue was that you could just cut down 7-9 trees in a minute and have enough fuel to travel to another galaxy. Part of what makes a sandbox exploration game more immerse is the time it takes to get things done. I personally get a real sense of accomplishment. I don't want this to feel like World of Warcraft where you can just ride a griffon directly to the foot of a raid boss.
    Duror and sf2000 like this.
  15. Rhyfel

    Rhyfel Void-Bound Voyager

    Really happy about this game, glad the Dev team takes in the suggestions and inputs to make it better.
    Have to say tho.
    Unhappy about losing the two guitars I found, was playing Canon in D with a friend that had a Harp, called the band "Tenacious Space", decorated the ship with Banners, had a flaming sword.
    The exact reason I don't play much even tho I love FTL is that when your character dies the game resets, transforming the game from a very cool exploration and "Build your own Sci Fi Story" game, into a "video game".
    Having this random additions of items and planets and fashion stuff adds to creating a character, a story, I don't care about beating the final super-sayan-serpent or having 482 level 999 weapons.
    But I understand :\, just wanted to cry about it on the forums :).
    I want to build a story and characteristics to have fun with friends and online :D.
    I guess I would just wait till the game reaches an update that does not require wipe :).
  16. Langsandwich

    Langsandwich Void-Bound Voyager

    build up into the sky and mine asteroids for uranium.
  17. metaspy

    metaspy Void-Bound Voyager

    While true, I also dont want to have to strip mine a planet just to go to the next solar system.
    If they think trees are too easy, they should simply downgrade the tree to fuel ratio. instead of 1:1, go 4:1 or even 10:1 if it makes you happy that you need to deforest an entire sector. Just now testing higher levels takes more because you can't GET THERE. without a metric s--t ton of mining. So this game is no longer a sandbox EXPLORATION game it is now a sandbox COAL MINING game.
    krazykatboy likes this.
  18. Napfkuchen!

    Napfkuchen! Space Hobo

    Hey guys,

    will there again be a char wipe today? I really don't get it, some say yes but bartwe told on twitter that he don't know anything about a soon wipe.
  19. Mister Green

    Mister Green Phantasmal Quasar

    There won't be any today. Not a patch in sight. Maybe with the next patch :)
  20. Napfkuchen!

    Napfkuchen! Space Hobo

    :/ ... a little bit frustrating to start a char right now ...

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