@Xylia, I think you don't really understand what a console is. It's far more than just a capped PC. Consoles set standards. Not always "raising the bars", but proposing different ways of playing games. Also, it's a good choice for ppl who don't care or don't want to deal with techy stuff. You set it up and play. You know all games you buy will run on it, and that's all. Maybe it's not enough for you, maybe you want your game running at smooth 60fps and be able to adjust even the poop consistency of your character, but for some ppl it's just overkill. About console exclusives. Many are developed with the hardware particularities in mind and the result may be something unique, providing an experience you wouldn't be able to have on another platform (including PC). Oh, and see this article as example. Sakurai tried Stardew Valley on PC, but apparently it wasn't as pleasant as playing on Switch, and I know that feel. Developers choose to port games cuz they see an opportunity to gather more players, and I see this happening with Starbound too. If such task will take more time, money, effort and manpower than it should, it's merely cuz choices made during development. In this case, release the game for PC and Mac only, without gamepad support or dynamic UI (and maybe optimization is an issue here too). And if Chucklefish did it, ppl somehow would complain too... As I stated before, you can keep complaining about that, but this community was like this before and will keep so.