Dev Blog Starbound 1.3.2 Changelog

Discussion in 'Dev Blog' started by mollygos, Jul 18, 2017.

  1. Original Post

  2. General Nuclear

    General Nuclear Supernova

    cool i really appreciate that the player station parts are being reduced and that we no longer starve in the mech.
    Thanks for all the work you all have don :DD

    by the way how much is it being reduced with?
  3. Guest0241525

    Guest0241525 Guest

    Another nail in the coffin for asteroid bases.

    You could at least make mech beacons actually function like beacons - make them possible to break, craft, place. Make the green arrows of a mech point to the actual objects, rather than a single pre-determined, unmovable spot in the world that just happens to be generated in the same place as the mech beacon.

    And for that matter, there's nothing stopping a world from having numerous beacons. You would just need more than one green arrow, one for each beacon.
    Last edited by a moderator: Jul 19, 2017
  4. 777JackOfBlades

    777JackOfBlades Scruffy Nerf-Herder

    I wonder why also status effect are disabled when you're in a mech ? even epp effects are disabled
    DraikNova likes this.
  5. bk3k

    bk3k Oxygen Tank

    I actually like that new feature. As for your asteroid bases... why haven't you placed a teleporter? One would think you naturally would, and if so this wouldn't bother you at all.

    That has my attention. I'll have to see what it actually does.
  6. Kawa

    Kawa Tiy's Beard

    void player.interact(String interactionType, Json config, [EntityId sourceEntityId])
    Triggers an interact action on the player as if they had initiated an interaction and the result had returned the specified interaction type and configuration. Can be used to e.g. open GUI windows normally triggered by player interaction with entities.
    bk3k likes this.
  7. lazarus78

    lazarus78 The Waste of Time

    I like the possibilities of that...
    bk3k likes this.
  8. bk3k

    bk3k Oxygen Tank

    If the player environment doesn't already have a message handler for this... That's getting hooked into it fast. I'd expect it does already though.
  9. Zerukoba

    Zerukoba Pangalactic Porcupine

    Doesn't Frackin Universe already do this when you like loot a bone to give you the bone spear quest? Am I just misunderstanding it? To be fair I haven't gotten into the idea of modding this game yet and know very little about it.
  10. Kawa

    Kawa Tiy's Beard

    Technically, it'd have to do something that merely looks about the same player-side, as this feature wasn't available in the Stable branch until now.
  11. Yarott

    Yarott Phantasmal Quasar

    Would player.interact allow for a trading system? Or any other way to open more kinds of interactions between players? Like group emotes and such? Or, say, weapons and gear that open other interactions that are specific with the target's propertoes and/or currently equipped gear?
    Last edited: Jul 22, 2017
  12. DraikNova

    DraikNova Spaceman Spiff

    The unlimited script panes thing will be so good for modding. As will the player interaction thing.

    Also, nice to see that the mech beamup and station prices were both corrected.
  13. DarkSylph

    DarkSylph Void-Bound Voyager

    Umm, did you also update the dedicated server yet? No one can join my server after the update because of unsupported protocol version. I tried updating the server, but the version it grabs is the same one as before. It's acting like the dedicated server wasn't updated on Steam yet.
  14. DraikNova

    DraikNova Spaceman Spiff

    Hmmm. You know what should really be added to the navigation? Planet size/day length. That was a nice thing to see in the navigation screen, and it was removed in 1.3 for no particular reason. I'd really like that back.
  15. AGC

    AGC Void-Bound Voyager

    This would be great! Also, I'd love to be able to tell if it's day or night on a planet before beaming down.
  16. xavierpunkreno

    xavierpunkreno Void-Bound Voyager

    Buggy mess with custom items. If you have custom items on your action bar and scroll too fast you get a packet exception.

    Edit: Did some testing. Happens after switching the action bar once. You can scroll like crazy without issue but after you switch bars, all bets are off. Right now you have to hit z to unequip before switching action bars or expect a crash.
    Last edited: Jul 19, 2017
  17. xavierpunkreno

    xavierpunkreno Void-Bound Voyager

    "It seems that, when switching between two of the same type of item, if things(most liklely tables/arrays) in the animationCustom differ in length/size between the two items, you get an "eof reached" error." Credits of my friend The_Pro and it seems spot on.
  18. Unclever title

    Unclever title Cosmic Narwhal

    That sounds like the opposite of a problem honestly.
    Well aside from ships not being designed space for mechs in mind.
  19. Mirau

    Mirau Pangalactic Porcupine

    Same here. Any multiplayer friendly items in my hot bar and then crash.

    After 2300 hours modding is the only reason I really play; this kinda thing makes it difficult to want to play.

    If there's any more information I can help with retrieving to patch this, please let me know!
    DraikNova likes this.
  20. DraikNova

    DraikNova Spaceman Spiff

    Incidentally, am I the only one still having the "space environments have two inexplicable horizontal lines in the background" bug?

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