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Starbound 1.0 not starting up

Discussion in 'Starbound Support' started by darkwish98, Jul 22, 2016.

  1. Scharres

    Scharres Void-Bound Voyager


    The windows update dosn't work for me either, it just permanently gets stuck on a loading bar. "Searching for updates on this Computer" and won't progress from there at all.
     
  2. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    I tried different drives. Did not help.
     
  3. Syfe_Fireshard

    Syfe_Fireshard Pangalactic Porcupine

    thank you so much!!! loading up normally now! :D now lets hope its not as laggy as Unstable
     
  4. Naddox

    Naddox Cosmic Narwhal

    I was also having this issue but as others stated, uninstalled game, than deleted the starbound folder and all the left over content. Reinstall and worked.
     
  5. Iris Blanche

    Iris Blanche Master-Pudding Forum Moderator

    The update only applies to Win 7 SP1 not Win 7 itself. I can't say if it is an OS limitation or not. I'm also not part of the staff so i can't say if they will change something about it.

    ~ Iris ~
     
  6. UmbreonShiny

    UmbreonShiny Lucky Number 13

    achieve that starbound work after trying the following uninstall the game will re-installed after the V ++ did the same below I went to the Steam / steamapp / common / starbound / win64 folder, then I right click the Starbound.exe I went to compatibility and I put that is compatible with windows 8 and run as administrator . after making that I worked, I'm writing this from google translator because my native language is Spanish and not English I'm good I hope they can better understand and help them . a greeting
     
    Iris Blanche likes this.
  7. dragaonativo

    dragaonativo Space Hobo

    bro, im using windows 7, try to do this and can't find option "compatibility"... i uninstall and re install 2x, delete all folders before re install, nothing works =p
     
  8. Powrof3

    Powrof3 Void-Bound Voyager

    So I have the same issue, but it was fine yesterday. I also had this issue with the unstable before, but now it came to stable with the update. I get no error, and steam just goes green then blue(for the unstable), but the stable gives me an error Access violation. This is driving me nuts because it seems that no one has had this problem before because I can't find it anywhere. Apparently it has to do with my sound card because that was next to be loaded according to logs from others, but I've tried reinstalling, unplugging, different headphones, and nothing.
     
  9. UmbreonShiny

    UmbreonShiny Lucky Number 13

    with the right mouse button and properties there you should Compatibility tab appear and try switching between the different options but not having Windonws 7 is not as help
     
  10. dragaonativo

    dragaonativo Space Hobo

    sorry, didnt see T.T

    and now i have another error =D
    they say i need one dll (api-ms-win-crt-runtime-l1-1-0.dll), and talk to try reinstall T.T
    (ss here: https://imgur.com/a/W1u1m )

    @edit - after this, i verify all the files, in the steam options. don't work too..
     
  11. UmbreonShiny

    UmbreonShiny Lucky Number 13

    look in another post there if someone has the same problem to solve it could not tell
     
  12. darkwish98

    darkwish98 Void-Bound Voyager

    OP here, long story short, the past hours while i did not reply, i have tried several things.
    Apparently installing visauls c++ 2015 would either succeed or give an error, either way the file required i mentioned a while ago still was not being installed to my windows despite the setup saying "Setup successful"
    Well again long story short i have just updated to windows 10 reinstalled starbound and it works now thanks.
     
  13. Manderxan

    Manderxan Void-Bound Voyager

    For those unable to install the vc redist, where it loads forever or fails, I found a solution for my brother who had this problem (on windows 7), and hopefully it can help others. You need to go into your services and stop the windows update service, if it is running. You may need to reboot after this, but my brother did not need to do so. Now, you can go find the .msu from the vc redist that should be in C:\ProgramData\Package Cache\54050A5F8AE7F0C56E553F0090146C17A1D2BF8D\packages\Patch\x64 or something similar and hopefully it will install when you run it manually. The problem for my brother appeared to be that windows update was failing to check for updates, and so no updates could even be installed manually because they become queued to install after the update scan is complete or something. And it never completed. Hope this helps at least someone!
     
  14. Sasuke_no_Gantai

    Sasuke_no_Gantai Master Chief

    So now i have installed sp1 and a so called KB3020369 update direct from ms, gone into my Controlcenter and just repaired the 2015 vc redist(If you dont have it then dl it ;) ).
    Installed .net framework to 4.6.1 and started via steam, it loaded and worked! But there was no launcher startup, it went and started the game directly. Thank you for your help and maybe even this helps someone.

    Link for KB blabla update:https://support.microsoft.com/en-us/kb/3020369
    in case you dont have it and are too lazy to search :D

    Also might be worth noting, I only have VC 2015 x64 and NOT x86 installed.
     
  15. PkFireAlpha

    PkFireAlpha Void-Bound Voyager

    I've been having this very same issue!
    I found some kind of Crash Report in the Steam > steamapps > common > Starbound > storage file. If anyone can decipher whatever the hell this means, it might help me out: [16:56:58.322] [Info] Root: Preparing Root...
    [16:56:58.324] [Info] Root: Done preparing Root.
    [16:56:58.324] [Info] Client Version 1.0 (windows x86_64) Source ID: fbfc7341813b83db61ef5a4b68360b0bf9c927b7 Protocol: 723
    [16:56:58.324] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [16:56:59.777] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [16:56:59.777] [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping
    [16:56:59.777] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
    [16:56:59.777] [Info] Root: Detected unnamed asset source at '..\assets\unpacked'
    [16:56:59.777] [Info] Root: Detected unnamed asset source at '..\assets\user'
    [16:56:59.777] [Info] Loading assets from: '..\assets\packed.pak'
    [16:57:00.693] [Info] Loading assets from: '..\assets\unpacked'
    [16:57:02.543] [Info] Loading assets from: '..\assets\user'
    [16:57:07.678] [Info] Assets digest is aa0493b54a98cac0cf6cef2a3a6dec68ce6d3610d2c29ff3e4953354f9a93ba2
    [16:57:07.678] [Info] Root: Loaded Assets in 9.35415 seconds
    [16:57:07.694] [Info] Application: Initializing SDL Video
    [16:57:07.697] [Info] Application: Initializing SDL Joystick
    [16:57:07.761] [Info] Application: Initializing SDL Sound
    [16:57:07.885] [Info] Initialized Steam services
    [16:57:07.885] [Info] Application: Creating SDL Window
    [16:57:08.114] [Info] Application: Enabling VSync with late swap tearing
    [16:57:08.133] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
    [16:57:08.140] [Info] OpenGL version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' vendor: 'ATI Technologies Inc.' renderer: 'AMD Radeon HD 5450' shader: '4.40'
    [16:57:08.142] [Info] Application: initialization...
    [16:57:08.143] [Info] Root: Loaded Configuration in 0.00118132 seconds
    [16:57:08.397] [Error] Exception caught loading asset: /client.config:windowTitle, (AssetException) Could not read JSON asset /client.config:windowTitle
    [0] 13fc52743 Star::captureStack
    [1] 13fc514ce Star::StarException::StarException
    [2] 13fc515b8 Star::StarException::StarException
    [3] 13fc61db0 Star::AssetException::AssetException
    [4] 1404be781 `<lambda_80e152f0e8987fd28e54fe8e75d4e933>::eek:perator()'::`1'::catch$25
    [5] 7feeee2c220 _C_specific_handler
    [6] 7feeee229b2 _FrameUnwindFilter
    [7] 77c7b4d1 RtlRestoreContext
    [8] 13fc641db <lambda_80e152f0e8987fd28e54fe8e75d4e933>::eek:perator()
    [9] 13fc5ba2f std::_Invoker_functor::_Call<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [10] 13fc5f266 std::invoke<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [11] 13fc5d100 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [12] 13fc656e6 std::_Func_impl<<lambda_80e152f0e8987fd28e54fe8e75d4e933>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [13] 13ffae057 std::_Func_class<std::shared_ptr<Star::MaterialDatabase> >::eek:perator()
    [14] 13fc6e2d8 Star::Assets::processAssetData
    [15] 13fc6c278 Star::Assets::loadJson
    [16] 13fc6b4e3 Star::Assets::loadAsset
    [17] 13fc68d8f Star::Assets::doLoad
    [18] 13fc6a75b Star::Assets::getAsset
    [19] 13fc6b1fa Star::Assets::json
    [20] 13fb94edc Star::ClientApplication::applicationInit
    [21] 1402ce1ea Star::SdlPlatform::run
    [22] 1402ce63d Star::runMainApplication
    [23] 13fb9f1c6 WinMain
    [24] 1404ac863 __scrt_common_main_seh
    [25] 77b259bd BaseThreadInitThunk
    [26] 77c5a2e1 RtlUserThreadStart
    Caused by: (AssetException) Could not read JSON value /client.config:windowTitle
    [0] 13fc52743 Star::captureStack
    [1] 13fc514ce Star::StarException::StarException
    [2] 13fc515b8 Star::StarException::StarException
    [3] 13fc61db0 Star::AssetException::AssetException
    [4] 1404be723 `<lambda_80e152f0e8987fd28e54fe8e75d4e933>::eek:perator()'::`1'::catch$24
    [5] 7feeee2c220 _C_specific_handler
    [6] 7feeee229b2 _FrameUnwindFilter
    [7] 77c7b4d1 RtlRestoreContext
    [8] 13fc641db <lambda_80e152f0e8987fd28e54fe8e75d4e933>::eek:perator()
    [9] 13fc5ba2f std::_Invoker_functor::_Call<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [10] 13fc5f266 std::invoke<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [11] 13fc5d100 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [12] 13fc656e6 std::_Func_impl<<lambda_80e152f0e8987fd28e54fe8e75d4e933>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [13] 13ffae057 std::_Func_class<std::shared_ptr<Star::MaterialDatabase> >::eek:perator()
    [14] 13fc6e2d8 Star::Assets::processAssetData
    [15] 13fc6c278 Star::Assets::loadJson
    [16] 13fc6b4e3 Star::Assets::loadAsset
    [17] 13fc68d8f Star::Assets::doLoad
    [18] 13fc6a75b Star::Assets::getAsset
    [19] 13fc6b1fa Star::Assets::json
    [20] 13fb94edc Star::ClientApplication::applicationInit
    [21] 1402ce1ea Star::SdlPlatform::run
    [22] 1402ce63d Star::runMainApplication
    [23] 13fb9f1c6 WinMain
    [24] 1404ac863 __scrt_common_main_seh
    [25] 77b259bd BaseThreadInitThunk
    [26] 77c5a2e1 RtlUserThreadStart
    Caused by: (TraversalException) No such key 'windowTitle' in pathGet("windowTitle")
    [0] 13fc52743 Star::captureStack
    [1] 13fc514ce Star::StarException::StarException
    [2] 13fbf02eb Star::JsonPath::TraversalException::TraversalException
    [3] 13fbec946 Star::JsonPath::TraversalException::format<Star::String,Star::String>
    [4] 13fbee8a6 Star::JsonPath::pathGet<Star::Json>
    [5] 13fbf9aab Star::Json::query
    [6] 13fc641db <lambda_80e152f0e8987fd28e54fe8e75d4e933>::eek:perator()
    [7] 13fc5ba2f std::_Invoker_functor::_Call<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [8] 13fc5f266 std::invoke<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [9] 13fc5d100 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [10] 13fc656e6 std::_Func_impl<<lambda_80e152f0e8987fd28e54fe8e75d4e933>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [11] 13ffae057 std::_Func_class<std::shared_ptr<Star::MaterialDatabase> >::eek:perator()
    [12] 13fc6e2d8 Star::Assets::processAssetData
    [13] 13fc6c278 Star::Assets::loadJson
    [14] 13fc6b4e3 Star::Assets::loadAsset
    [15] 13fc68d8f Star::Assets::doLoad
    [16] 13fc6a75b Star::Assets::getAsset
    [17] 13fc6b1fa Star::Assets::json
    [18] 13fb94edc Star::ClientApplication::applicationInit
    [19] 1402ce1ea Star::SdlPlatform::run
    [20] 1402ce63d Star::runMainApplication
    [21] 13fb9f1c6 WinMain
    [22] 1404ac863 __scrt_common_main_seh
    [23] 77b259bd BaseThreadInitThunk
    [24] 77c5a2e1 RtlUserThreadStart
    [16:57:08.404] [Error] Application: exception thrown, shutting down: (AssetException) Error loading asset /client.config:windowTitle
    [0] 13fc52743 Star::captureStack
    [1] 13fc514ce Star::StarException::StarException
    [2] 13fc5e67a Star::AssetException::format<Star::AssetPath>
    [3] 13fc6a80b Star::Assets::getAsset
    [4] 13fc6b1fa Star::Assets::json
    [5] 13fb94edc Star::ClientApplication::applicationInit
    [6] 1402ce1ea Star::SdlPlatform::run
    [7] 1402ce63d Star::runMainApplication
    [8] 13fb9f1c6 WinMain
    [9] 1404ac863 __scrt_common_main_seh
    [10] 77b259bd BaseThreadInitThunk
    [11] 77c5a2e1 RtlUserThreadStart
    [16:57:08.404] [Info] Application: shutdown...
    [16:57:08.504] [Info] Root: Shutting down Root
    [16:57:08.505] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [16:57:08.579] [Info] Application: Destroying SDL Window
    [16:57:08.585] [Info] Application: stopped gracefully
     
  16. Iris Blanche

    Iris Blanche Master-Pudding Forum Moderator

    Move your unpacked assets to another location or rename the unpacked folder to something else starting with _ so that it won't get loaded.

    ~ Iris ~
     
  17. PkFireAlpha

    PkFireAlpha Void-Bound Voyager

    I have no idea what that means.
     
  18. Iris Blanche

    Iris Blanche Master-Pudding Forum Moderator

    in your starbound folder you'll find an folder named assets. inside this folder is an folder named "unpacked". This is the folder causing the crash. If you don't need the unpacked assets you can delete the folder. If you need the folder move it outside of the assets folder or rename it to something else starting with a _ (e.g. _unpacked)

    ~ Iris ~
     
  19. KRANOT

    KRANOT Big Damn Hero

    same problem here. it just refuses to start and THE SUSPENSE IS KILLING ME! i just want to know if i have to start over again?!
    Also: i don't understand most of the techtalk that is happening above my post. is there a way to fix it now or is my game just damned to be dead untill there is a patch?
     
  20. PkFireAlpha

    PkFireAlpha Void-Bound Voyager

    Ah! This worked! Thanks much!
    (I also tried using the 32 bit version, even though I have a 64 bit OS.)(It worked)(thanks)(Again) ( c: )
    --- Post updated ---
    I hear there were wipes, but I've only been playing the game through the unstable updates so I may as well have had no effect.
     

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