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RELEASED Spawnable Item Pack - Spawn all items for free! v1.3.2.4

Spawnable Item Pack allows you to spawn thousands of items for free.

  1. Errors4l

    Errors4l Spaceman Spiff

    When the interface freezes, give it some time and then check your starbound.log. It will probably log some errors there related to a .lua script. Could you send the full error my way?
     
  2. Mr.SaunaBarrel

    Mr.SaunaBarrel Void-Bound Voyager

    Give me a while and I'll get back to you, Starbound doesn't seem to wanna start with the workshop mods I have i.e it start WITHOUT any workshop content for me.
     
  3. Errors4l

    Errors4l Spaceman Spiff

  4. Blazin_Pug

    Blazin_Pug Void-Bound Voyager

    Can you make this mod comparable with other mods so that the other mod items are spawnable?
     
  5. Errors4l

    Errors4l Spaceman Spiff

    Read the GitHub overview/issues page before asking questions like that, please.
     
    Blazin_Pug likes this.
  6. amokay

    amokay Scruffy Nerf-Herder

    Thank you. Great for when I'm not in the mood ore have the time to grind stuff. I noticed some legendary weapons spawned with your mod have different statistics then the ones found in game.
     
  7. Errors4l

    Errors4l Spaceman Spiff

    Game might generate them with some additional parameters, but the mod spawns the default ones. You can set the level in the advanced options, but that's about it.
     
  8. amokay

    amokay Scruffy Nerf-Herder

    Yep, turns out the game has a certain default level for each legendary and I don't think any of them are level 1 so that is why the 2 tesla's wrath I had found had a damage of 30 and the one I spawned with the mod had a damage of 10. Thank you for the quick reply and for the great mod.
     
    Errors4l likes this.
  9. Sykotec

    Sykotec Void-Bound Voyager

    I noticed that the FrackinUniverse patch is out of date. I'm going to attempt to place it into the SIP mod, but just to make sure, I need the batch project you have mentioned earlier, right?

    Or can I just grab the files from FU itself and plug them into SIP?
     
  10. Errors4l

    Errors4l Spaceman Spiff

    Yeah to add items to SIP for a mod you'll have to create a patch from the assets. The tool in the GitHub repository can help you with that. See: https://github.com/Silverfeelin/Starbound-SpawnableItemPack#adding-items
     
  11. Sykotec

    Sykotec Void-Bound Voyager

    Just to be certain I get it right, is this the right setup?
    Code:
    "SpawnableItemFetcher.exe" "C:\GOG Games\Starbound 1.2\Starbound_v122_Windows\mods\FrackinUniverse-5.0.185" "C:\GOG Games\Starbound 1.2\Starbound_v122_Windows\mods\FrackinUniverse-5.0.185\sipCustomItems.json.patch"
     
  12. Errors4l

    Errors4l Spaceman Spiff

    That seems about right, assuming you have the mod unpacked in that location.
     
  13. LazerRay

    LazerRay Scruffy Nerf-Herder

    I'm not sure if anyone else found these two bugs, but if you spawn any rocket launcher, it will only have guided rockets as a secondary and shotguns only spawn with grenade launchers, yet everything else with a secondary attack will come up randomly as if you found one on a planet.

    Maybe while fixing those bugs you could add features to select an elemental type for all procedural weapons and possibly the secondary attacks for the two-handed procedural weapons.
     
  14. SatiricalBaby

    SatiricalBaby Void-Bound Voyager

    It won't work. I try pressing MM upgrade but all it shows is the upgrades I can give the Matter Manip
     
  15. TheStrangeTester123

    TheStrangeTester123 Void-Bound Voyager

    how do i install sipCustomItems.json.patch? I don't have created any mods and i don't know how to add that file to .metadata
     
  16. Errors4l

    Errors4l Spaceman Spiff

    Other than the item level, items are spawned without any parameters. The default parameters are defined in the vanilla build scripts and item files, so that's not a bug related to the mod. Being able to define parameters for items (mostly for weapons) has always been something I've been wanting to do, but I've never gotten to it (nor do I know how to implement it in the current interface).

    Do you have the latest version of the Spawnable Item Pack and Manipulated UI installed? Do they appear in your asset sources (cog in the bottom right of the main menu)?

    I created a wiki page that explains how to set up patches. Hope it helps!
    https://github.com/Silverfeelin/Starbound-SpawnableItemPack/wiki/Adding-Items
     
  17. Dzony_B

    Dzony_B Subatomic Cosmonaut

    Love the mod,useful with pixelart and colony building.
    i want to suggest more options for that gear button tab.
    how about search by tag/race?
    and search by collor or option to change collor of item or object you spawn in mod ui?
    FU support would be good too....if you are still active with the mod.
    im using steam version.
     
  18. Errors4l

    Errors4l Spaceman Spiff

    Thanks for your feedback, but I'm sorry to say I've kind of lost interest in adding to SIP.
    I will still do my best to maintain the mod and help people out who need help, but I probably won't be adding new functions any time soon. Maybe after 1.3 hits and I have more free time on my hands, I can look into how I could improve SIP.
    Custom items are not supported, as there's no way to "find" all items loaded into the game. I made a tool that allows users to easily add mod items to the interface: https://github.com/Silverfeelin/Starbound-SpawnableItemPack/wiki/Adding-Items

    I've created an enhancement suggestion on GitHub for your post, though: https://github.com/Silverfeelin/Starbound-SpawnableItemPack/issues/18
     
  19. smb64

    smb64 Scruffy Nerf-Herder

    I'm having a bit of trouble adding items from other mods. my game keeps crashing before it can load and I'm not sure why...
    Code:
    [17:22:22.056] [Info] Root: Preparing Root...
    [17:22:22.057] [Info] Root: Done preparing Root.
    [17:22:22.057] [Info] Client Version 1.2.3b (windows i386) Source ID: 69bc1c906122a1c61453c6cff15aa088b613db78 Protocol: 729
    [17:22:22.058] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [17:22:24.069] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [17:22:25.094] [Info] Root: Shutting down Root
    [17:22:25.099] [Error] Fatal Exception caught: (ApplicationException) Application threw exception during startup
    [0] 145628a Star::captureStack
    [1] 14551a8 Star::StarException::StarException
    [2] 145526f Star::StarException::StarException
    [3] 19a3dd8 Star::ApplicationException::ApplicationException
    [4] 19a4405 Star::SdlPlatform::SdlPlatform
    [5] 19a6387 Star::runMainApplication
    [6] 13c2b9c WinMain
    [7] 1ac45e6 __scrt_common_main_seh
    [8] 7772ef8c BaseThreadInitThunk
    [9] 7782367a RtlInitializeExceptionChain
    [10] 7782364d RtlInitializeExceptionChain
    Caused by: (JsonParsingException) Error parsing json: bad object, should be '}' or ',' at 10:3
    [0] 145628a Star::captureStack
    [1] 14551a8 Star::StarException::StarException
    [2] 1403017 Star::inputUtf32Json<Star::U8ToU32Iterator<std::_String_const_iterator<std::_String_val<std::_Simple_types<char> > >,char32_t>,Star::JsonBuilderStream,Star::Json>
    [3] 140b48e Star::Json::parseJson
    [4] 1471df0 Star::DirectoryAssetSource::DirectoryAssetSource
    [5] 17099cf std::_Ref_count_obj<Star::DirectoryAssetSource>::_Ref_count_obj<Star::DirectoryAssetSource><Star::String &>
    [6] 17121e4 std::make_shared<Star::DirectoryAssetSource,Star::String &>
    [7] 171d48a Star::Root::scanForAssetSources
    [8] 1716da2 <lambda_3977d5f234dc2211b00281773e3ff6da>::operator()
    [9] 170a056 std::_Invoker_functor::_Call<<lambda_3977d5f234dc2211b00281773e3ff6da> &>
    [10] 170cb26 std::invoke<<lambda_3977d5f234dc2211b00281773e3ff6da> &>
    [11] 170ae26 std::_Invoke_ret<std::shared_ptr<Star::Assets>,<lambda_3977d5f234dc2211b00281773e3ff6da> &>
    [12] 1718c3a std::_Func_impl<<lambda_3977d5f234dc2211b00281773e3ff6da>,std::allocator<int>,std::shared_ptr<Star::Assets> >::_Do_call
    [13] 171782a std::_Func_class<std::shared_ptr<Star::DamageDatabase> >::operator()
    [14] 170db34 Star::Root::loadMemberFunction<Star::Assets>
    [15] 1719f0d Star::Root::assets
    [16] 13bed8a Star::ClientApplication::startup
    [17] 19a404f Star::SdlPlatform::SdlPlatform
    [18] 19a6387 Star::runMainApplication
    [19] 13c2b9c WinMain
    [20] 1ac45e6 __scrt_common_main_seh
    [21] 7772ef8c BaseThreadInitThunk
    [22] 7782367a RtlInitializeExceptionChain
    [23] 7782364d RtlInitializeExceptionChain
    Caught at:
    [0] 145628a Star::captureStack
    [1] 145678e Star::fatalException
    [2] 19a641b Star::runMainApplication
    [3] 13c2b9c WinMain
    [4] 1ac45e6 __scrt_common_main_seh
    [5] 7772ef8c BaseThreadInitThunk
    [6] 7782367a RtlInitializeExceptionChain
    [7] 7782364d RtlInitializeExceptionChain
    
     
  20. Errors4l

    Errors4l Spaceman Spiff

    There's a JSON file that doesn't parse. Did you lint any json files you touched? http://helmet.kafuka.org/sbmods/json/
     

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