Space-Stuff!

Discussion in 'Mechanics' started by Korybear01, Nov 2, 2014.

  1. Musetrigger

    Musetrigger Hard-To-Destroy Reptile

    Idea! The players can decrease their chances of a random encounter by carefully navigating around the fresh ion trails of their enemies, at the expense of more fuel.

    Twice the fuel, half the encounter rate.
     
  2. RoboticRavenMage

    RoboticRavenMage Subatomic Cosmonaut

    Or maybe you could take completely different routs through civilian and industrial areas, rather than fly through pirate infested asteroid fields.
     
  3. Evilfudge

    Evilfudge Scruffy Nerf-Herder

    I would think that on the initialization of the FTL flight via captain's chair, there would be a some sort of map GUI (I imagine like a pirate's treasure map), showing the starting point to the destination and you can choose on whether or not you want to steer clear from said space stuff, or stop the FTL flight entirely (despite not reaching to the destination) and choose to ready up or choose a different destination to FTL travel.

    Makes the captain role more sense.
     

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