So while yes, you can manipulate spawns to an extent, it is incredibly unreliable and no class should
need to do it in order to function as a class. That is the scenario sniper is currently in. Yes, any character can do the jump-in-and-out strategy to deal with massive clumps of mobs in a hard to hit location, and it is a risky/dangerous and somewhat slow process for all of them. However for the sniper it is so downright damning it doesn't deserve to be compared to the others in the slightest, the jump-in-and-out strategy only really works well when you have instant casting AoE, that way you can hit all the mobs at once, killing them all in a timely fashion so you don't waste that much time and screw yourself over on the next level. In the Sniper's case, he has pretty much no AoE
(Steady Aim can't be charged, and it has massive damage drop-offs after the first target), and his basic ability is quite slow and needs reloading.
You could halve the max hp of any class, as well as halve their damage, and they would still be far better then the sniper in that kind of scenario.
People keep dodging the issue

not impressed. Also can we stop it with the anecdotal evidence? With the right items any class can breeze through that kind of situation easily.
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