Discussion in 'Mods' started by taintedwheat, Jun 1, 2016.
Can someone show me the door to get into underground ? THANKS
that's cool i'd like to see it flipped!
Oooh, I'd like to tunnel out to the square too. Ergah, don't even remind me about that, haha.
Also, long process. xD; Jinx is almost done with the smapi map version, which will be cool as it will also have the dog bowl stuff
Jinxie is amazing, 4real 4real.
I really like this mod Now I have a more sensible place to put kegs.
Anyways I use the  Farmer's Home  mod so the color of the cellar door didn't match the house so I changed the color (I finally figured out how to mod tiles and stuff)
However I noticed that the cellar door isn't aligned since I use a different house mod.
Would it be possible to move a cellar door a bit? (If I move the cellar door in tIDE will I break anything? hahaha, I sorta want to practice using tIDE but I fear I might end up doing something wrong if I move the door.)
haha the cellar door looks weird with this house mod
Is there a way that you could make it more compatible with this house, if possible? If not that's fine I just noticed this is what happens with it on the base house.
Omg I am absolutely loving this! Everything is perfect to me so far I'm feeling the new additions as well. You & @Jinxiewinxie are doing a great job. Thank you both for your mods
I have no idea I didnt really try that, you can if it opens up in the map on tIDE (what I open up only shows the interrior of the cellar map).
The location may be encoded in the .dll.
Also @Zalkyria , and whom ever else with the small house:
Ack... both jinx and i use the standard houses and she tested them on all the smaller upgrades and it ended up fine.
Those small houses are weird. Hmmmhmmhmm.
She'll see this in a couple of hours -- she may need to put a config on the location of the doors for users to input themselves like the shipping bin.
On it! A config will also help the one person who wanted it it flipped and somewhere else. Just gotta think of the best way to make it so the config make sense to people ^_^
Is this compatible with mods that change the farm like Tego's Expansion?
Huh, it's not showing up on my game when I have it activated
^Ah, sorry..I'm not using the latest TSE (the ALL version). Lemme take a look, brb.
Edit: Nope, no go. ALL says "I'm the override boss on this here farm".
I think it'll be compatible once I finish the SMAPI version.
I was on the wrong thread, I thought this was Tainted's farm edit thread, haha. Hmm.. I'll have to figure out why they don't want to play nicely.
Both have .xnb called 'cellar' so maybe it's that?
Its in your steam mods folder, yes?
It's not that... the cellar.xnb is the map itself, ztainted_cellar is the custom tilesheet. The other xnb, zobjects_cellar or whatever is the doors itself.
TSE's map is weird in the sense it's map properites were changed in tIDE to stretch everything out further than it was intended to even go, so what could of resulted is in a shift of where the doors would be on any other given map besides his.
Edit: this isnt going into the ALL locations folder is it? The two were not made for each other
Is the problem with the cellar doors not showing up or things going crazy when you try to warp to the cellar? Or something else?
No cellar doors, no warp point, nada. The cellar isn't showing up at all.
I think taintedwheat's on the right track: that side of the map is stretched to accomodate Tego's Bus Stop Woods, farm expansion, & underground river/stream.
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