RELEASED [SMAPI] Skull Cavern Elevator 1.1.2

Adds an elevator to the Skull Cavern

  1. Smallcorners

    Smallcorners Orbital Explorer

    I am getting this on a save (Jossie) that has not even stepped into the Skull Caverns yet. I did not see it on a save (Ked) that had been in there. I have not gone to the caverns yet on Ked to see if the elevator worked. Ked previously dropped to level 25, then I added the mod. I was on Ked after that, but played on Jossie today.

      Attached Files:

    • LarkinOmega

      LarkinOmega Intergalactic Tourist

    • Coolwyngs

      Coolwyngs Cosmic Narwhal

      Thank you very much
      • Smallcorners

        Smallcorners Orbital Explorer

        Update, loaded the latest EFrame (1.6.6).
        Now getting errors on all saves, the one attached is for the save (Ked), that was previously in the cavern. No, I did not go to see if the elevator worked.

          Attached Files:

        • Bifibi

          Bifibi Tentacle Wrangler

          thanks for all the information and logs.
          I will soon upload a version with the fix. For now version 1.1.2 is only compatible with the StardewValley beta version.
          Sorry for your inconvenience.
            Smallcorners likes this.
          • sadsadsads

            sadsadsads Orbital Explorer

            i using SMAPI 1.8 and sv 1.1 but it error when loading. when I use elevator in skull cavern it bring me back to local mine
            • Bifibi

              Bifibi Tentacle Wrangler

              I've updated the mod at nexusmods, please use the new version 1.1.2a for Stardew Valley version 1.11 and SMAPI 1.8.
              Thank you.
              • LarkinOmega

                LarkinOmega Intergalactic Tourist

                Working as intended, no errors, no issues.
                • LarkinOmega

                  LarkinOmega Intergalactic Tourist

                  Actually, minor issue.

                  The elevator inside of the Skull Cavern levels itself is offset by +5 levels compared to where it should be based off of the config setting. For instance, I have my config set to 25 levels, and when I go down into the mine, the elevator is not on the level I land on, it's on N+5 instead. And it'll show up every 25 levels after that as well, so 255, 280, 305, etc etc. You can't go to those levels, so functionally this is a non-issue (can always take the stairs out, and the elevator goes to the right level from the surface).

                  Probably worth looking into, but definitely not a priority.
                  • xMel248

                    xMel248 Starship Captain

                    Does this mod work with Steam Beta?
                    • Koihime Nakamura

                      Koihime Nakamura Scruffy Nerf-Herder

                      Spotted from SDV 1.2.26 with latest Entoaroax framework:

                      [03:03:04 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event:
                      System.ArgumentException: An item with the same key has already been added.
                      at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
                      at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
                      at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
                      at StardewValley.LocalizedContentManager.Load[T](String assetName)
                      at Entoarox.Framework.SmartContentManager.Load[T](String assetName) in d:\documents\visual studio 2015\Projects\StardewMods\Framework\Internal\SmartContentManager.cs:line 36
                      at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 94
                      at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:line 309
                      at SkullCavernElevator.ModEntry.SetUpSkullCave(Object sender, EventArgs e)
                      at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:line 46

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