I have a problem to find the path of Stardew Valle. I get this error Error: /home/chiliturtle/Dokumente/Mono Scribts/Stardew_modding/Stardew_Valley/Stardew_Valley.csproj: ../packages/Pathoschild.Stardew.ModBuildConfig.1.2.0/build/Pathoschild.Stardew.ModBuildConfig.targets: Project file could not be imported, it was being imported by /home/chiliturtle/Dokumente/Mono Scribts/Stardew_modding/Stardew_Valley/Stardew_Valley.csproj: Invalid element 'GamePath' in project file '/home/chiliturtle/Dokumente/Mono Scribts/Stardew_modding/packages/Pathoschild.Stardew.ModBuildConfig.1.2.0/build/Pathoschild.Stardew.ModBuildConfig.targets'. (Stardew_Valley) I copy and paste my path <GamePath>$(HOME)/.local/PlayOnLinux's virtual drives/Games_on_Steam/drive_c/Program Files/Steam/steamapps/common/Stardew Valley</GamePath> in there </PropertyGroup> <!--###### ##selectgame path #######--> <PropertyGroup> WHOLE CODE FOR CONTEXT <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!--###### ##selecttarget OS #######--> <PropertyGroup> <!--fromoverride--> <GamePlatformCondition="$(GamePlatform)!='Linux'AND$(GamePlatform)!='Mac'AND$(GamePlatform)!='Windows'"></GamePlatform> <GamePlatformCondition="$(DefineConstants.Contains('GAME_PLATFORM_LINUX'))">Linux</GamePlatform> <GamePlatformCondition="$(DefineConstants.Contains('GAME_PLATFORM_MAC'))">Mac</GamePlatform> <GamePlatformCondition="$(DefineConstants.Contains('GAME_PLATFORM_WINDOWS'))">Windows</GamePlatform> <!--fromOS--> <GamePlatformCondition="$(GamePlatform)==''AND$(OS)=='Unix'">Linux</GamePlatform> <GamePlatformCondition="$(GamePlatform)==''AND$(OS)=='OSX'">Mac</GamePlatform> <GamePlatformCondition="$(GamePlatform)==''AND$(OS)=='Windows_NT'">Windows</GamePlatform> </PropertyGroup> <!--###### ##selectgame path #######--> <PropertyGroup> <!--injectedbySilverplum--> <GamePathCondition="!Exists('$(GamePath)')">$(STARDEWVALLEY_DIR)</GamePath> <!--Linux--> <GamePathCondition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> <GamePathCondition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> <!--Mac--> <GamePathCondition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> <!--Windows--> <GamePathCondition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> <GamePathCondition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> </PropertyGroup> <!--###### ##setup configuration #######--> <Choose> <WhenCondition="$(GamePlatform)=='Windows'"> <!--references--> <ItemGroup> <ReferenceInclude="Microsoft.Xna.Framework,Version=4.0.0.0,Culture=neutral,PublicKeyToken=842cf8be1de50553,processorArchitecture=x86"> <Private>false</Private> </Reference> <ReferenceInclude="Microsoft.Xna.Framework.Game,Version=4.0.0.0,Culture=neutral,PublicKeyToken=842cf8be1de50553,processorArchitecture=x86"> <Private>false</Private> </Reference> <ReferenceInclude="Microsoft.Xna.Framework.Graphics,Version=4.0.0.0,Culture=neutral,PublicKeyToken=842cf8be1de50553,processorArchitecture=x86"> <Private>false</Private> </Reference> <ReferenceInclude="StardewValley"> <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> <Private>false</Private> </Reference> <ReferenceInclude="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> </Reference> <ReferenceInclude="xTile,Version=2.0.4.0,Culture=neutral,processorArchitecture=x86"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>false</Private> <SpecificVersion>False</SpecificVersion> </Reference> </ItemGroup> <!--launchgamefordebugging--> <PropertyGroup> <StartAction>Program</StartAction> <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> </PropertyGroup> </When> <Otherwise> <!--references--> <ItemGroup> <ReferenceInclude="MonoGame.Framework"> <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> <Private>false</Private> <SpecificVersion>False</SpecificVersion> </Reference> <ReferenceInclude="StardewValley"> <HintPath>$(GamePath)\StardewValley.exe</HintPath> <Private>false</Private> </Reference> <ReferenceInclude="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> </Reference> <ReferenceInclude="xTile"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>false</Private> </Reference> </ItemGroup> </Otherwise> </Choose> <!--###### ## validate #######--> <TargetName="BeforeBuild"> <!--ifgamepathisinvalid,showoneuser-friendlyerrorinsteadofaslewofreferenceerrors--> <ErrorCondition="!Exists('$(GamePath)')"Text="Failedtofindthegameinstallpathautomatically;editthe*.csprojfileandmanuallyadda<GamePath>settingwiththefulldirectorypathcontainingtheStardewValleyexecutable."/> </Target> </Project>