This is a health bars mod for SMAPI Current version is 1.7 for SMAPI 0.39.2 Features: Non-cheaty, to see more precise information you need more combat skill, or kill more of the enemy type. Hand-crafted position for the bars, they should be in the right place for most enemies. Can handle 1.05 zoom properly. Bar can get bigger or smaller to reflect enemy size or power. (1.5) Show numeric value of enemy health. (1.5) Configurable colour scheme. (1.6) Enemies that rely on you not noticing them on the screen need to be hit once to show the health bar (example: shadow enemies, that rely on shadows...) Other suggestions of Combat UI is welcome. Using: just unpack the .zip on StardewValley "mods" folder. You can edit "config.json" to choose colour schemes, currently only scheme "0" and "1" are available, the "0" being what most people expect (green healthbar for enemies that are full health) and "1" being the "inverted" version (full health enemies have red health bar). This mod is open source: https://gitlab.com/speeder1/SMAPIHealthbarMod Please, help me on Patreon!
Installed your mod, works great so far! Didn't want to switch to STORM yet, but I really wanted those healthbars. Thanks alot!
Is there anyway you could swap the colors on the healthbars? Going from red at full and green when low seems so backwards to me.
I was thinking the same, I was pretty confused at first because of that. It's not that bad now that I'm used to it though, but it would be nice to change it.
I did it "backwards" on purpose, although most people are used to full-green healthbars, I wanted to do it opposite because they are enemies. Ie: a full HP enemy is a bad thing, thus red, while a low HP enemy is a good, thus green. But maybe I will add an option to switch the colours direction later.
It is a good idea, but I guess most of us are used to the "Green is high health" and "Red is low health" colour schemes since most games with health bars in them use this to show health points/hit points on characters.
I agree with SmashingMatt. I understand your train of thought OrSpeeder, but gamers are educated to interpret these colors the opposite way. Health bars are usually reflecting for each unit individually, and not from the player perspective. Green means healthy, and red means low on health. I think this has been generalized for so long that it's confusing to switch to the current logic. If you decide to make a 'reversed' version later, I'll definitely use it Great job nonthelesss, your mod became crucial for my mining adventures.
Couldnt help but notice the distinct lack of pics. So i took some myself :3 Feel free to use in OP :3 Also as a bug report. Ghosts dont have health meters. Skeletons have a weird bug where the health meters will remain full regardless of damage. (Though itll still change color, so.. its not THAT big of a bug.)
Those are not bugs :) Those are your inexperience. When you meet a new enemy, you don't know their health immediately, so you need to get more combat level and/or fight that enemy more often, eventually you will start seeing the "colour change" meter, and with more experience, the full meter. I did it this way, to not break the "spirit" of CA design, I believe he made the enemies don't show health bars, and have the damage numbers be confusing on purpose.
I think it should be the other way around. Green for Healthy Yellow for Damaged Red for Dying Plus also add an optional hit damage indicators (When character or enemies are hit numbers will appear indicator damage given/taken)
Those... already exist in the game! For both you and your enemies! The game also has a "miss" indicator in the source, but it never happens, dunno why.
Whoa, only 2 votes for my experimental colour scheme, and one of these are my own vote People really hated it... I guess I will default to the "old" style and offer the new one as option.
I thought this was "broke" but there were actually three stages. 1. No visible HP 2. Minimal Detailed HP 3. Full Detailed HP Instead of No visible HP why not, let's say "gray" bar? Or a bar and with "???" in it. Anyway great mod!