Would also like to add the function of controlling time - Time per 'tick' (i.e. interval for the 10 mins in-game time) - Change time of day and month Would also like to consider more options regarding products from the ranch and barn
This is the one thing I'm really hoping is possible someday. (especially playing around with mods that make my game crash sometimes, heh)
Due to how the game is made this is probably never gonna happen. Unless CorncernedApe adds this himself which will be unlikely as well.
everything is where it is supposed to be but I also have .36 instead of .37 in the command box title and as soon as I click the movement speed option, it freezes, the command box also says that the nini.dll is invalid, that that's probably due to the version not being up to date. Though I did download from the .37 link.
The 0.37 showing as 0.36 is a bug from SMAPI. I am currently making a hotfix for the settings not properly saved or loaded. Will be up in a few minutes.
Damn, crashing to desktop with this one. Wonder if it's my save from screwing around with mods before. Thoughts?
Tested the newest version - related to the weather change function The weather has not really changed. Well it has in the sense that the screen shows so, but 1) the weather icon still shows sunny 2) the farm fields are not watered if I change it to rain In fact, for the second point I've mentioned, it also happened to the other MOD of weather control in this forum, via command input. However, that MOD had a good workaround - that is, to change weather of the NEXT DAY. It will show up on TV with correct forecast, as well as proper effects of a weather I wonder if CJB can look into this?
NEW RELEASE v1.2.1 Changelog: v1.2.1 5-Mar-2016 - Added warp location to Farm House. - Fixed movement speed during events. - Another possible fix for settings save/load.
Still crashes with any check box for me. Code: [12:18:47 PM] C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley [12:18:47 PM] Initializing SDV Assembly... [12:18:47 PM] Injecting New SDV Version... [12:18:47 PM] Starting SDV... [12:18:48] Patching SDV Graphics Profile... [12:18:48] LOADING MODS [12:18:48] Found DLL: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu.dll [12:18:48] Loading Mod DLL... LOADED MOD: CJB Cheats Menu by CJ Bok - Version 1.2 | Description: Simple in-game cheats menu! [12:18:48] Found DLL: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Nini.dll [12:18:48] Invalid Mod DLL [12:18:48] Found DLL: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod.dll [12:18:48] Loading Mod DLL... LOADED MOD: Trainer Mod by Zoryn Aaron - Version 1.0 | Description: Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating. [12:18:48] Registered command: types [12:18:48] Registered command: hide [12:18:48] Registered command: show [12:18:48] Registered command: save [12:18:48] Registered command: load [12:18:48] Registered command: exit [12:18:48] Registered command: stop [12:18:48] Registered command: player_setname [12:18:48] Registered command: player_setmoney [12:18:48] Registered command: player_setstamina [12:18:48] Registered command: player_setmaxstamina [12:18:48] Registered command: player_sethealth [12:18:48] Registered command: player_setmaxhealth [12:18:48] Registered command: player_setimmunity [12:18:48] Registered command: player_setlevel [12:18:48] Registered command: player_setspeed [12:18:48] Registered command: player_changecolour [12:18:48] Registered command: player_changestyle [12:18:48] Registered command: player_additem [12:18:48] Registered command: player_addmelee [12:18:48] Registered command: player_addring [12:18:48] Registered command: out_items [12:18:48] Registered command: out_melee [12:18:48] Registered command: out_rings [12:18:48] Registered command: newitem [12:18:48] Registered command: world_settime [12:18:48] Registered command: world_freezetime [12:18:48] Registered command: world_setday [12:18:48] Registered command: world_setseason [12:18:48] Registered command: world_downminelevel [12:18:48] Registered command: world_setminelevel [12:18:48] LOADED 2 MODS [12:18:48 PM] SDV Loaded Into Memory [12:18:48 PM] Initializing Console Input Thread... [12:18:48 PM] Registered command: help [12:18:48 PM] Applying Final SDV Tweaks... [12:18:48] XNA Initialize [12:18:49] XNA LoadContent [12:18:50] Initializing Debug Assets... [12:18:50 PM] Game Loaded [12:18:50 PM] Type 'help' for help, or 'help <cmd>' for a command's usage [12:19:33] An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object. at CJBCheatsMenu.CJB.SaveSettings() at CJBCheatsMenu.CheatsOptionsCheckbox.receiveLeftClick(Int32 x, Int32 y) at CJBCheatsMenu.CheatsMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Menus.GameMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
Sorry to keep flooding the post...tested 'Lighting' too - should be 'Lightning', right? (I'm not native....so....) The screen will have thunder, but it's not raining
Please download version 1.2.1. Hope this helps. If you activate raining when you are in your farm the fields should be watered. And yes lightning is a typo
I'm having the same issue: the game freezes when checking a box in the menu on an existing save game. Issue does not happen during a new game. Would a copy of the save file help?
CJB thanks, yet I still have one thing that I believe is concerning. In Harvest Moon and of course, Stardew Valley, the villagers' behaviours vary according to the weather of the day, so as their conversation. This is also reflected in-game with a change in fish available in Stardew Valley. So, in that case, your cheat menu only changes the surface of what a weather brings to that day, but not the core mechanics brought about by the change of the weather. I mean not to criticise you, of course. I simply would like to state my opinion and stance towards suggesting the addition of 'Change Weather Forecast'. This will allow players to have full control of the weather, while still benefiting from the change of the weather in terms of all those I've mentioned previously. Plssssss consider it~
Its working for me using old saves, tested it on a save before installing mods and saves where I used the first version of the mod. SMAPI 0.37A and IGC 1.2.1. If request are allowed, any possibility for a key togglable time freeze? Thank you for the cheats, really nice.
Hi there.. After testing this mod, it appears that the default menu key 'p' isn't bound to anything at all, which is strange considering the title-bar does say that it's the modded version. Typing in the commands via the stardew modding api is a pain.. What am I doing wrong, if anything? Thanks.