PLEASE READ THE THREAD FIRST. At a point, I wanted to make these slimes bounce instead of taking fall damage. I forgot about that (and wouldn't be sure how to do it anyway, I'm no programmer or whatever), but Chopan did the work, and I tried it out just now. With this change, the ability to take fall damage is replaced with bouncing when hitting a surface. This includes when you run into walls or hit your head on the ceiling. It's comparable to the bouncy effect caused by "Sticky Slime" in Frackin' Universe, and though I didn't like that at the time, well... I admit it's kind of fun, and it can be considered both a pro AND a con in that way. Trading one thing for another, which... can be controlled, actually, with the right stuff. NOTE however, that I will also be making a variant of the Wall Jump, one that lets you stay in place like the sticky slime you are. I might drop the mid-air jump on this "Sticky Wall Jump" or whatever it'll be called, for balance's sake. I mean I know, sticking to a wall and not sliding isn't that big a deal (unless you'd regularly have to keep jumping like MegaMan X to stay in a safe point during a boss fight or something), but this's the only wall jump I know of that'll let you stay in one spot. At least I hope it works out. I'll begin working on it right now. ... ... ... ...and it's been decided. If there's any bounce, it'll be part of another tech. Maybe one that lets us transform into a slime like the ship pet. A slime that bounces and can float in the water.