And a new gardehouse including a fresh mine shaft. Since it looks better than my main house I should redo that, now that I think about it...
I stole it myself from somewere in this threat. This is the nice thing of this threat, it has tons and tons of ispiration. EDIT: Found it. It even uses the same color sheeme, although that wasnt intentional. But the roof takes its idea from the top right one.
I haven't been building too much as of Upbeat Giraffe, but I'll still gloat oh so very haughtily about my creations. My ship: bland, but my first try for apex My homeworld: some houses Apex house: And let's not forget, we need a hole in the ground to put coffee in.
There's not a house but a construction site where i do live... until my home is finished or at least there's some basic quarter in it http://community.playstarbound.com/index.php?threads/isd-nameless-work-in-progress.91513/
A Temple. The main part is mostly finished, maybe I will ad/change some of the decoration. It includes an entrance hall were goods and visitors arrive, a zen garden and the main Temple. Underground we have the quarters of the priestesses and the temple library. Were the door in the library leads to? Who knows... since the area is to be added...
Just have started on my brand new seabed colony. Not much to show yet, well, except airlock module. Don't like that outer door opens at the same time when inner door closes, not very realistic, but as far as I understand it is unavoidable since game have no delayed wire blocks (and so-called "timer" is just an oscillator)
Actually you can delay the opening of the door. You could wire a few "or switches" before the door, causing it to be opened later or use this solution by @SeaJay : http://community.playstarbound.com/...s-well-received-on-reddit.91919/#post-2445054
Well, yeah, but this method is making clicking noises, and too long. I would like to have a delay no more that a half a second without further complicating the layout.
the tic tac toe arena two people enter and are locked into playing this silly game to the death or a few damage ticks from the spikes, anyways I was gonna use lava but the rain kept turning it into obsidian the wiring... don't ask there's so much wiring that it lags my game down to <10fps if I get anywhere within two screen lengths of it Edit - I had an idea on how to improve the wiring and so I scrapped the insides and The lag did not go away It did not go away until I removed all of the lights on the scoreboard, which were off and no longer hooked up to anything Which would suggest that Starbound is updating every single object with a wire node constantly and rapidly so long as it's close enough to a player to be loaded in like this is the most inefficient way I can think of to have done this. it's not poorly optimized it's not optimized at all it's like 0 on the kelvin scale there is nothing below it this is the absolute zero of efficiency and optimization I can't even handle this I thought it was just going through all the wire states constantly not... this