Here's a cabin I stayed up 'till two thirty (AM) listening to Pink Floyd building; http://imgur.com/gallery/YbDni A bunch of pictures in there!
That took long enough. I'm sorry if the picture quality is not very great. If anybody has some advice to improve the picture quality, I will update it.
Hi folks, first time here on this thread. I was inspired by some of @Pohany's previous builds, so I did a thing.
@moremuffin I was looking at your space-station, and how did you remove the addon-door-things? I've tried removing tile protection on the appropriate dungeon ID's with no results, hiding the doors then repeating the tile protection process, the results identical to the first try. How'd you do it?
My old main settlement is growing, but seems to be taking a rather slummy turn. There's more to this town, but just showing the bits I find interesting.
Hi, first time here... Perhaps instead of sharing pictures of houses/bases anyone could share the file of the planet on which the house is on? I'll try to start, hope it works... The planet is Malkut Legion III The coordinates are 456203083 -771813951 And the link to the file is: https://www.dropbox.com/s/q9p44ouearsema2/456203083_-771813951_16263140_9.world?dl=0
@Pohany Like I said in my previous post, I already tried doing those EXACT /settileprotection codes, with no results. I don't know what's going on, but if anyone can give me some answers, that'd be great.
If the codes do not matchup and aren't working, then its possible that you have different sections for tile protection. Enter debug mode and hover your mouse over various locations to get the appropriate numbers.
@Mewi Here's the really weird thing; When I mouse over the expansion-doors with debug mode enabled, it displays the dungeon codes that @Pohany wrote. I even tried them on a brand-new "test" station, but it's all the same. If something's preventing me from removing the doors, then I'm all outta ideas on how to fix it.