whoa this indeed a really good update that paper and lighting is really absorbing~ (which is really good) Good job as always team, and yeah, no need to rush the development.
With this and the chicken update, we can now realise our dreams of traps that drop intruders into pits of deadly chickens! Muahaha. ...Just me?
Very beautiful work on that dungeon~ and don't worry about those talking crap >.>;; most of us are patient and hope you're happy with it first before releasing it. As it's your game you guys have poured all your hearts and effort into.. and we don't want it to end up a rushed mess. x.x so take however long it takes in my book and I hope to see it in the end~
Can't wait to setup security systems and mob traps with turrets and spikes, maybe a similar system to minecraft that funnels loot into containers can be made.
This uodate is so cool ! Camera, automated turret, trap, ... This kind of thing that make me wanna play like a . That would be awesome if there was a mod to create our own dungeon and then share it with the community ! The de design of prisoner's cell are really looking nice ( it's a pity that there is no skeleton in it since they never cameback ), now i wanna discover all dungeon like the lab one any chance that laser turret will be in it ? Keep going you're doing such a great work
The amount of detail in those screens is phenomenal! Great work guys! ( The Cell Block H sitcom from the errr 80's springs to mind from these screens xD)
The prison concept looks awesome and that cell is just purely awesome, I love it! Hearing so much about the progress of the game and the artificial intelligence makes me really happy about the state the game is in now, soon enough we'll be able to test us some Starbound! Great job, as always!
And now we will even have puzzles?!?!?!?!?!? This game has like...EVERYTHING. Great job guys, you are awsome
Thank you for all the work that you have done with the in-game wiring system. Hope that it will be even more detailed and has more abilities in future updates.
Sweet! I love the look and feel of the prison dungeon. The "wiring" you just talked about...Is that going to take a similar form to the redstone circuitry mechanisms of Minecraft? As in, we'll have components that we can connect to one another (sensor->alarm, sensor->turret, etc)?