Bug/Issue Screen turn black after entering mines

Discussion in 'Support' started by Ambia1620, Jul 29, 2017.

  1. Ambia1620

    Ambia1620 Orbital Explorer

    This came up the day before yesterday but I assumed it was just a one off glitch and though nothing off it. Today after trying to enter the mines again, it happened again. It says that mine10.xnb file is missing but when I checked the mine folder it was there. I looked everywhere and even deleted the start_up preferences file in the app data. I'm not sure what else I can do.

    [12:36:50 INFO SMAPI] SMAPI 1.15.1 with Stardew Valley 1.2.33 on Microsoft Windows 10 Home
    [12:36:50 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
    [12:36:50 DEBUG SMAPI] Preparing SMAPI...
    [12:36:50 TRACE SMAPI] Overriding content manager...
    [12:36:50 DEBUG SMAPI] Starting game...
    [12:36:55 TRACE SMAPI] Detecting common issues...
    [12:36:55 DEBUG SMAPI] Loading mod metadata...
    [12:36:56 DEBUG SMAPI] Loading mods...
    [12:36:56 TRACE SMAPI] Loading Carry Chest from CarryChest\CarryChest.dll...
    [12:36:56 TRACE SMAPI] Loading ChefsCloset from ChefsCloset\ChefsCloset.dll...
    [12:36:56 TRACE SMAPI] Loading NPC Map Locations Mod from NPCMapLocations\NPCMapLocations.dll...
    [12:36:56 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.activeClickableMenu field...
    [12:36:56 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.player field...
    [12:36:56 TRACE SMAPI] Loading SkullCavernElevator from SkullCavernElevator\SkullCavernElevator.dll...
    [12:36:56 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix StardewValley.Game1.activeClickableMenu field...
    [12:36:56 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix StardewValley.Game1.player field...
    [12:36:56 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix StardewValley.Game1.gameMode field...
    [12:36:56 TRACE SMAPI] Loading TimeSpeed from TimeSpeed\TimeSpeed.dll...
    [12:36:56 TRACE SMAPI] Loading Trainer Mod from TrainerMod\TrainerMod.dll...
    [12:36:56 TRACE SMAPI] Loading TreeTransplant from TreeTransplant\TreeTransplant.dll...
    [12:36:56 TRACE SMAPI] Rewriting TreeTransplant.dll for OS...
    [12:36:56 TRACE SMAPI] Rewrote TreeTransplant.dll to fix SpriteBatch methods...
    [12:36:56 TRACE SMAPI] Loading UI Info Suite from UiInfoSuite\UIInfoSuite.dll...
    [12:36:56 INFO SMAPI] Loaded 8 mods:
    [12:36:56 INFO SMAPI] Carry Chest 1.1.1 by spacechase0 | ...
    [12:36:56 INFO SMAPI] ChefsCloset 1.3-1 by Duder | Make more items available during cooking by placing chests in the kitchen.
    [12:36:56 INFO SMAPI] NPC Map Locations Mod 1.4.6 by Bouhm | Shows NPC locations on the map
    [12:36:56 INFO SMAPI] SkullCavernElevator 1.1.2 by lestoph | Elevator for the Skull Cavern
    [12:36:56 INFO SMAPI] TimeSpeed 2.2.1 by cantorsdust & community | Lets you control the flow of time in the game: speed it up, slow it down, or freeze it altogether.
    [12:36:56 INFO SMAPI] Trainer Mod 1.15.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
    [12:36:56 INFO SMAPI] TreeTransplant 1.0.1 by James Stine | Allows you to transplant trees in game.
    [12:36:56 INFO SMAPI] UI Info Suite 1.2.3 by Cdaragorn | Adds a host of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
    [12:36:56 TRACE SMAPI] Resetting asset cache...
    [12:36:56 DEBUG SMAPI] Starting console...
    [12:36:56 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
    [12:36:56 TRACE SMAPI] Context: locale set to en.
    [12:36:56 DEBUG ChefsCloset] farmhouse:
    [12:37:23 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
    [12:37:23 DEBUG ChefsCloset] farmhouse:
    [12:37:23 TRACE Console.Out] getLoadEnumerator('Ambia_136332027')
    [12:37:28 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
    [12:37:29 TRACE SMAPI] Context: loaded saved game 'Ambia_136332027', starting winter 5 Y2.
    [12:37:29 WARN SMAPI] Some mods may stop working in SMAPI 2.0 (but they'll work fine for now). Try updating mods with 'deprecated code' warnings; if that doesn't remove the warnings, let the mod authors know about this message or see http://stardewvalleywiki.com/Modding:SMAPI_2.0 for details.
    [12:37:29 WARN SMAPI] UI Info Suite uses deprecated code (TimeEvents.DayOfMonthChanged).
    [12:37:57 DEBUG ChefsCloset] farmhouse:
    [12:38:00 DEBUG ChefsCloset] farmhouse:
    [12:38:04 DEBUG ChefsCloset] farmhouse:
    [12:38:05 DEBUG ChefsCloset] farmhouse:
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:06 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [12:38:07 ERROR SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\Mines\10". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\Mines\10.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.Load[T](String assetName)
    at StardewValley.Locations.MineShaft.loadLevel(Int32 level)
    at StardewValley.Locations.MineShaft.enterMine(Farmer who, Int32 mineLevel, Boolean ridingElevator)
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
    [13:05:17 TRACE SMAPI] Disposing...
     

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