I posted about this before, thought I should make it an official request. Also, just to get this out of the way... BEFORE YOU HIT REPLY - * READ THE ENTIRE MESSAGE * CHEAT CODES WILL BE IGNORED * WHINING ABOUT HOW "USELESS" THE SUGGESTION IS WILL BE IGNORED * INSULTS AND INSINUATIONS ABOUT HOW I NEED TO "LEARN TO PLAY THE GAME" WILL BE REPORTED TO THE MODS Now then... What My Problem Is Everyone knows that tutorial levels in games can be annoying. You want to get to the real meat of the game and sitting through a level explaining how to move and attack is boring. I don't really think I need to even explain this, clearly Chucklefish gets it, since they gave us the option to skip the Intro Level if we choose. The problem is, the Intro Level isn't enough in my book. Everything up to and including the Erchius Mine mission can be seen as an extended tutorial. The real fun of the game is in exploring and building. Now I get it. You're establishing the story, forcing the player to learn advanced game mechanics, etc... but primarily what you're doing is creating an arbitrary barrier, locking away the actual game behind what is in essence an extended tutorial level. This is especially a problem for people like me who want to create multiple characters and really don't feel like going through this whole progression every single time. What I Want I would like a button on character creation, similar to the "skip intro level" button, possibly labelled as "sandbox mode" or "skip to FTL." This button would do three things. Start the character off with a fully repaired ship, with FTL drive but no other upgrades, those would still have to be earned. Start the character off with access to the Outpost and shops opened, as if they had just beaten the Erchius Mine. Start the character off with enough fuel to reach another star, such as their already established homeworld. Start the character with the Matter Manipulator's Scan Mode enabled. Naturally, since this would break game progression, it would probably be locked from the beginning, and become unlocked only after the player had already beaten the Erchius Mine once.