[Request Mod] - Take All Button in all Loot Menu's

Discussion in 'Mods' started by Kulturbanause, Mar 8, 2016.

?

Good idea to have a "Take all" button in all loot menu's?

  1. Yes i would like to have that option.

    100.0%
  2. No.

    0 vote(s)
    0.0%
  1. Kulturbanause

    Kulturbanause Phantasmal Quasar

    Hi Villagers and Modders,

    maybe you are interested in my proposal to have a "take all" button in place to avoid unnecessary clicks in the loot menu?

    I marked possible the position in red. It should be close to the "ok" button.

    [​IMG]

    What do you think?

    BR
    Kulti
     
      SsapS likes this.
    • dimasep0

      dimasep0 Subatomic Cosmonaut

      That would be really helpful! But we're probably gonna wait until Storm release.
       
      • SsapS

        SsapS Master Chief

        Made an account just to vote for this.

        Other ideas:

        Grab all : resource/mineral/animal product/trash/artisan/forage/fruit/vegetable etc

        Item - Pneumatic tube: Transfer to another chest

        • select chest name from list(chest naming not in game)
        • click on chest (has to be on screen)

        Edit: Taking it a little off topic here >.>

        Structure - Garage/Workshop: Comes pre-furnished with resource/mineral/animal product/trash/artisan/forage/fruit/vegetable etc sorted storage area's setup in an organized manner.

        Possible Alternatives:

        • Garage Upgrades -Upgraded building versions possibly include adding furnaces/recyclers/something maybe thats going too far
        • Building upgrade for coop/barns - Adds multiple storage/production items based on relevancy to structure, within the building, exteriorly mounted, or as an actual addition to the house(i.e. stock barn is 3 tiles in height iirc, addition is 1x3 or 2x3)


         
          Last edited: Mar 9, 2016
          VIspReaderUS likes this.

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