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[Request] Catbus (Nekobasu) from Totoro

Discussion in 'Mods' started by cure, Mar 7, 2016.

  1. Coolwyngs

    Coolwyngs Existential Complex

    So cute I can not wait for it to be done. I will so downlode it.
     
    • Cerius

      Cerius Void-Bound Voyager

      Oh geez I completely forgot about this. I SHALL GET BACK TO WORK. But since my Stardew Valley isn't working I'll probably need someone to test it.
       
      • Cerius

        Cerius Void-Bound Voyager

        I don't know what I'm doing wrong, I fixed my game (I think) I overwrote the game files and put my catbus in but I'm still seeing the normal bus even when it's been fixed, even when it's another season. I'll upload the png files if anyone else can figure out what's wrong ;-; fall_BusStop.png spring_BusStop.png summer_BusStop.png winter_BusStop.png
         
        • Shellark

          Shellark Void-Bound Voyager

          I'm wondering if maybe you put it in the wrong file? Since it's the bus, I think it's supposed to go into the files titled spring_outdoorsTileSheet and so on for each season...
           
          • Cerius

            Cerius Void-Bound Voyager

            I replaced all the bus files, the only one I couldn't was a file just called busstop or something but when I unpacked it it was a .tbin file so I don't know what to do.
             
            • Shellark

              Shellark Void-Bound Voyager

              Huh. Just did a quick bit of testing using your edit and I can't get it to show up either. I wonder what's going on with this? How strange! Sorry I can't really help out with this at all. :cry:
               
              • taintedwheat

                taintedwheat Master Astronaut

                There has to be another bus file somewhere else? the game doesnt load CA's old tilesheets.

                Only in the content folder are where tilesheets ususally gets loaded up. Where are you editing the bus at? Maps? None of the map .pngs make a bounce in-game. Theyre only in that folder for the .tinbin to work while he was editing the maps.
                 
                • Cerius

                  Cerius Void-Bound Voyager

                  I have checked every location in content that has anything to do with the bus stop, the only locations it shows up are Content, Maps and tilesheets. Then there's one random busstop floating around that doesn't unpack into a .yaml and png file.
                   
                  • taintedwheat

                    taintedwheat Master Astronaut

                    Can you show me that file? i'm trying to find it.

                    I think I've found a possible solution if it's like any custom map me and Jinxie made: put a copy of busstop_spring or whatever the fuck in the content folder itself. If that doesn't work, then it means that somewhere the bus is being coded to appear at the busstop itself and not on tIDE.
                     
                    • taintedwheat

                      taintedwheat Master Astronaut

                      Yup I was right. I just looked at my spring_busttop file in content, and it's in there.
                      That the problem, you're not also updating this file as well:

                      spring_BusStop.png SCULLY HATES EVERYTHING.gif

                      ^^ edit, scully's unrealted, i love her hotass self.
                       
                        Last edited: Jun 19, 2016
                      • cankersaur

                        cankersaur Big Damn Hero

                        Oh this is amazinggg! Thank you so much!
                         
                        • Cerius

                          Cerius Void-Bound Voyager

                          Nope I've make the image for the spring bus stop, I replaced everything to do with the bussttop except that one weird one that I mentioned. Still nothing, I don't know why the visuals would be there if it's hard coded into the game but I don't see any other reason I wouldn't be able to see it. :L
                           
                          • taintedwheat

                            taintedwheat Master Astronaut

                            where is that weird visual? it has to be it then, that is suuuper weird. then it is coded to just appear on the map?
                             
                            • cankersaur

                              cankersaur Big Damn Hero

                              That's weird.
                              I see the bus in these locations:
                              content>buspeople
                              content>fall_outdoorsTileSheet
                              content>spring_BusStop
                              content>spring_outdoorsTileSheet
                              content>titleTiles
                              content>winter_outdoorsTileSheet
                              content>LooseSprites>cursors
                              content>maps>buspeople
                              content>maps>fall_BusStop
                              content>maps>fall_outdoorsTileSheet
                              content>maps>spring_BusStop
                              content>maps>spring_outdoorsTileSheet
                              content>maps>summer_BusStop
                              content>maps>summer_outdoorsTileSheet
                              content>maps>titleTiles
                              content>maps>winter_BusStop
                              content>maps>winter_outdoorsTileSheet


                              There are two different files in content>maps, one being buspeople -- which can be unpacked into a .png and .yaml-- and another being bus(people), which gets unpacked into a .yaml and a .TBIN. In fact a bunch of files, when unpacked, seem to become .yaml and .TBIN files. Even some you wouldn't expect to point to certain files end up doing so. Some of the files referenced contain the bus image.
                              Here's a list:

                              spring_outdoorsTileSheet.png is referenced by the following:
                              content>maps>Backwoods.yaml
                              content>maps> BusStop.yaml
                              content>maps>Forest.yaml
                              content>maps>Forest-FlowerFestival.yaml
                              content>maps>Mountain.yaml
                              content>maps>Mountain-BridgeFixed.yaml
                              content>maps> Summit.yaml
                              content>maps>Town.yaml
                              content>maps>Town-EggFestival.yaml
                              content>maps>Tunnel.yaml
                              content>maps>Woods.yaml

                              winter_outdoorsTileSheet.png is referenced by the following:
                              content>maps>Town-Christmas.yaml
                              content>maps>Forest-IceFestival.yaml

                              fall_outdoorsTileSheet.png is referenced by:
                              content>maps>Town-Fair.yaml
                              content>maps>Town-Halloween.yaml

                              titleTiles.png is referenced by:
                              content>maps>Title.yaml

                              buspeople.png is referenced by:
                              content>maps>bus(people).yaml, but *not* buspeople.yaml.


                              I'll add to this as I dig.
                               
                                Last edited: Jun 19, 2016
                                Cerius likes this.
                              • Hammurabi

                                Hammurabi Big Damn Hero

                                I just looked into it with a decompiler, and the Bus Stop location is dynamically drawing the bus from the cursors.xnb file. The bus itself is located towards the bottom of that sprite sheet.
                                 
                                  Cerius likes this.
                                • Cerius

                                  Cerius Void-Bound Voyager

                                  I'll edit that and see if it shows up. Fingers crossed
                                   
                                  • Cerius

                                    Cerius Void-Bound Voyager

                                    Um, this might be a problem. With the busstop files there are 16 pixels for every on pixel on cursors. So if what was on the cursors sheet was what appeared in game I could still do a catbus reskin but I doubt I could simplify all the characters to fit that. Slight problem.png
                                     
                                    • cankersaur

                                      cankersaur Big Damn Hero

                                      Oh, I also use Paint.NET! Yeah, it is not great at resizing things without making them suuuper fuzzy.
                                      What if you just had Totoro or someone drive the bus? :3 Or would that interfere with Pam's sprite?
                                       
                                      • Cerius

                                        Cerius Void-Bound Voyager

                                        You can change the Pam sprite (assuming you don't have to change it anywhere else XP) that might not be too hard but I'll still have to work out how I'll simplify them.
                                         
                                        • Coolwyngs

                                          Coolwyngs Existential Complex

                                          It looks so cool so far.
                                           

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