You probably know it, many players would like some random events in the game. I am one of these players and I got many ideas that I want to share with you starbounders! So, here are my suggestions: A group of pirates come on your planet and try to steal your things and kill you. An adventurer come on your planet and build a base for himself A meteorite crash somewhere on your planet During the night, creepy monsters take place of the normal monsters. A monster is trying to eat your crops A lack of rain cause some vegetals to take fire Two groups of Npcs are making a war A village that was beautiful and well build is now destroyed due to a certain event (war,pirates) A merchant is installing a temporary shop on your planet All of these would make a planet changing constantly, and that would give the game a lot more lifetime, since we would rediscover our planets when a event occur. And these are just some examples, there could be a lot more. I hope this thread was interresting!
I'm totally agree with your suggestion, m8. if that were happens, that would increase my playtime, greatly. Random events would add more diversity, a surprise element to the game. i totally sure a lot of people would be curious, since anything could happen ! and there's more a reason to stay on the planet.
Random events are a great reason to explore, thus furthering replay value. A thought I had was NPC's back at base also reacting to several event outcomes. An example would be killing all Avians from an Avian Tomb would trigger a message or such. Because many times did I wonder why I should bother defeating guardians of an instance (army base holds no importance whatsoever, empty crates all around)