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Quick guide to unpack your starbound assets folder

Discussion in 'Starbound Discussion' started by Clockwork, Jan 26, 2014.

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  1. Lyro

    Lyro Seal Broken

    Same way to repack it for Mods with the asset_packer.exe ?
     
  2. Clockwork

    Clockwork Master Astronaut

    I was very confused for a second there, friggin emotes.

    Anyway, first run cmd in admin mode right clicking it before you open it and hitting run as administrator, then try navigating to the win32 folder first, then running asset_unpacker.exe.

    you need a space between cd and C

    Not sure, I haven't tested it out, haven't made any mods :P.
     
  3. Truzzie

    Truzzie Void-Bound Voyager

    Ah ok ill give it a go, Yeah i ended up editing the post haha, Did not realise until after i posted it :p
     
  4. Tini_weni

    Tini_weni Scruffy Nerf-Herder

    I feel the need to ask for somebody to do a step by step guide cos all i'm getting is confused as well as many other players.
     
  5. ClockworkMidnight

    ClockworkMidnight Big Damn Hero

    I've tried cd C:\Program Files (x86)\Steam\SteamApps\common\Starbound\win32
    cd C:\Program Files <x86>\Steam\SteamApps\common\Starbound\win32
    cd Program Files (x86)\Steam\SteamApps\common\Starbound\win32
    cd Program Files <x86>\Steam\SteamApps\common\Starbound\win32


    "They system cannot fine the path specified."
     
  6. Clockwork

    Clockwork Master Astronaut

    Okay so Kel^ has informed me of how to make a stupid simple batch file to just run this :zzz:.
    So just download this, put it in the win32 folder, run it and wait for it to unpack. It should end up in /Starbound/Assets/Unpacked.
     
  7. Fiskewcrash

    Fiskewcrash Space Hobo

    My cmd opens and starts every line with C:\Users\Will (my name). How do I fix it?
     
  8. Ariento

    Ariento Phantasmal Quasar

    I did it! No wait it didn't work :facepalm:
    Honestly, this is too hard. I'm just going to make a copy of the assets folder and upload it to dropbox.
     
  9. Tini_weni

    Tini_weni Scruffy Nerf-Herder

    Ty Clockwork, Very Simple
     
  10. Truzzie

    Truzzie Void-Bound Voyager

    Ah! That bat worked for me

    Thank you so much ><
     
  11. ClockworkMidnight

    ClockworkMidnight Big Damn Hero

    So after it makes the unpacked file can we just modify those assets to mod the game or do we need to paste them out into the normal assets folder?
     
  12. Tini_weni

    Tini_weni Scruffy Nerf-Herder

    i assume we will need to repack it replacing the old packed file. how to do this is beyond me.
     
  13. Lyro

    Lyro Seal Broken

    Hm my problem is on the next step :D - i cant repack it because i dont know how *lol* - same way dindt work - how can i say that the modified files packed in to a new pak file ... omg why they must pack it >.<
     
  14. Tamorr

    Tamorr Supernova

    I don't usually bother with the cd command.

    I just use:
    "C:\Program Files <x86>\Steam\SteamApps\common\Starbound\win32\asset_unpacker.exe" "C:\Program Files <x86>\Steam\SteamApps\common\Starbound\assets\packed.pak" "C:\Backup\Starbound\assets"

    The last quoted one is where you want to put the unpacked folder. Also the last one does not need quotes because it does not have spaces. There are spaces inbetween each "" material

    Syntax: Command(the exe file to boot up) (space) File(The file to unpack) (space) Destination(where you want the file to go)

    Surround each in quotes if there are spaces in the Directory names.

    Technically you could just cooy paste that first line above to have it create a assets folder in that location. If folder does not exist, it will create it for you; usually. That is how it works.

    EDIT: This of course is for the windows version.
     
    Last edited: Jan 26, 2014
    Black__ likes this.
  15. Clockwork

    Clockwork Master Astronaut

    To make a distribute-able mod you need to do a few things which are probably much better explained in an actual modding tutorial.

    To just mod your own game you can probably just modify stuff and then re-pack it using the asset_packer.exe
     
  16. Ariento

    Ariento Phantasmal Quasar

    About how long is the batch file supposed to take?
     
  17. Lyro

    Lyro Seal Broken

    But How ... i tryd a lot of paths, nothing work
     
  18. Clockwork

    Clockwork Master Astronaut

    It took me 3 minutes, but it could take longer depending on your drive speed.
     
  19. Tamorr

    Tamorr Supernova

    depends on your computer. It can vary, but quite a while... just wait until it finishes.
     
  20. Clockwork

    Clockwork Master Astronaut

    I would think the command is
    Code:
    asset_packer.exe <asset folder path> target.pak
     
    Tamorr likes this.
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