Sitting with Pyxel Edit open, want to make some tiles, objects and/or assets. I was looking into exporting all of the Halfway files to edit your (Robotality's) assets directly but I don't know how to (I can't find any "objects001.png" or similar or any "/images" folder in any "tools" folder). Am I using the Image processor wrong? What I wanted to do was... well, use your units, characters, and then just paint on top of them to remain thematic to your art style (That way the campaign/mod or new assets I create keep more true to the game, and will blend better in relevance to the rest of your, Robotality's, original content imo). But anyways, what I wanted to ask was, what dimensions should I use for width and height in Pyxel Edit when I create a new project? 16/16? 32/32? 64/64? Thanks in beforehand EDIT: Taking yet another look at your wiki I found the playerCharacters.zip. And I figured it out. 32/32 right?