Now, this is something I would like to see. Monsters could have the ability to have a prefix to increase or decrease their stats, or even no prefix to maintain their base stats. For example, a Large Squid Man will have a buff to all stats, a Puny Squid Man will have a decrease to all stats, and a regular Squid Man will have neutral stats. There could also be prefixes with mixed stats. Such as Speedy Squid Man, who would have decreased health but increased speed. There could even be prefixes which influence drops, like a Rich Squid Man, who will drop more currency than a normal one would. It's an idea in the works, but I'd like to see this in game.
Adding on to the Large and Puny ideas you have there, those could also apply to the actual size of the monsters! Perhaps have Buff and Scrawny instead?
I was also thinking shortly after typing that Large and Puny should have speed differences too (Puny is faster, Large is slower).
That's actually really cool. Would it be possible to remove the prefixes? Like, say, make a large one regular sized?
Perhaps some prefixed mobs would be more easily found on certain planets than others due to whatever environmental reasons that may provoke changes in the animals themselves. For example you could safely assume that on a smaller planet, the animals that may be considered the weaker of the bunch, or at the bottom of the food chain, would be more consistently smaller in size compared to the apex predator of the planet. It could also be used to subtly introduce pseudo-bosses, or at least mini bosses, by giving certain mobs particular prefixes such as Deadly or Dangerous etc. Maybe the official bosses themselves could have a multitude of prefixes too, to determine how strong they are or other features.
Well if the creatures are being procedurally generated like everything else,why would we need the prefix idea? They most likely will have randomized sizes, stats and elements given to them as it is, it won't just be cosmetic changes.
So would you be against for example, prefixes only being shown on mobs that have stats/elements etc that exceed the generalised average for that creature? So let's say there is a slime enemy. They may have randomised stats but you won't, for example, for the most powerful slime on the first planet you spawn. Correct? If all the slimes have different stats, they will all be approximately within a certain range, it would be silly to let them have whatever stats the game decides to generate. If though you come across a particularly powerful slime, a slime with stats that are only slightly or at least noticeably higher than the average base stats, that slime could feasibly have a prefix. Thoughts?