Patches rewrite the player.config file, have you re-added them to the list of items since the latest patch?
Is anything appearing in the craft list at all out of the usual, such as the "Perfectly Generic Item"?
I have noticed this problem, the recipes don't seem to be being used properly, the game doesn't give you access unless you re-unlock the tier/blueprint. Try these two things: Create a new character. and Set the recipe to be discovered on item pickup "Fullwood1" (Unrefined Wood).
bone.item: Code: { "itemName" : "bone", "rarity" : "Common", "inventoryIcon" : "bone.png", "description" : "It's a bone.", "shortdescription" : "Bone", "learnBlueprintsOnPickup" : [ "bonematerial" ] } Code: "learnBlueprintsOnPickup" : [ "bonematerial" ]
are you using the bootstrap method for multiple mods? something in this update has caused only the last entry in the bootstrap to have it's player.config load in properly.
is this the method you are talking about? http://community.playstarbound.com/index.php?threads/the-proper-way-to-install-mods.41929/
And i also still have that gun in my hand, Ohh and also this happened right after i installed a sword i made. Maybe it has soemthing to do with that
another bump i really need help, i uninstalled and reinstanlled the whole game and the mods are still not there
Loaded up Starbound to see if my modded items were working with the new update, which they are. The only other possible thing I could guess off the top of my head is that assuming the items you can't get working are weapons; have you checked to make sure the format for the items is updated? After the first major patch I had found that none of my modded items were working, upon further inspection I discovered that the formatting of the text in the weapon files had changed, thus to rewrite the items based off of the new formatting. Hope that helps, as I'm not really sure what else it could be.