So this is a thread where we discuss various games and assets within those games that are entirely overpowered. By assets, I mean Equipment, Items, Classes, Characters, Mechanics, Playstyles, anything that is available for the player to use that is ridiculously powerful compared to the majority of its "competing" choices with little or no downsides to using it. Most things are balanced because they are in line overall with most of the other choices, or if it is indeed powerful, there's either a risk element involved or it has downsides somewhere else. If something has a lot of armor, it probably loses damage or it is incredibly slow. If it is ridiculously fast and reasonably powerful, then it is probably made of glass and will break into pieces of it is barely poked, etc. I'd like to ask that we stay away from MMORPGs, because those are constantly changing. If something is overpowered, rest assured it probably won't stay that way for long. However, some hilariously bad overpowered things can be mentioned as long as it is made clear that they are no longer that way. Overpowered things are..... not.... balanced whatsoever. I'm going to list a few examples to get this started: Orlandu (Final Fantasy Tactics). This guy is famous amongst FFT players, or perhaps even infamous for how overpowered he is. Let's start with the fact he comes equipped with the most powerful weapon in the game, period. It is the only piece of equipment that I know of that features Auto-Haste. In FFT, Haste is incredibly powerful but only available to Time Mages and it takes a decent amount of time to cast and usually doesn't last all that long and it makes you immune to Slow IIRC. Well, this guy's sword gives him Haste status from the beginning of the battle, all the way through. The rest of his gear is nothing to scoff at either. Where this guy gets his power, though, is from his ridiculous special class. Most named characters in FFT have a special class that replaces "Squire" in the Change Class screen, and most named characters have a unique class. This guy's class is absolutely ridiculous: It has ALL of the Sword Skills in the game. Remember Gafgarion and how you once feared his Night Sword attack? Orlandu has that. Remember how awesome Agrias was when she first joined your group because of that awesome Stasis Sword attack, and then later she got Crush Punch and Lightning Stab? He has those, too. Remember when Meliadoul joins your group and she has new attacks that automatically break equipment without fail? Yup. He's got those, too. ALL of the Sword Skills are ranged attacks, some of them hit an area, and because his sword is so powerful, they do ridiculous damage, one-shotting many enemies and severely wounding anybody who actually survives it. They always hit (100% chance) as long as the enemy is in the area of effect, and they are all instant attacks (no charging/wait times). The only time you can "miss" with one of these, is if you use an equipment break attack on someone who's not wearing equipment on that slot. This guy is the only guy I know of, who can end one of the story battles in 1 turn (outside of the Riovanes Castle Roof fight, that is). Since he has Auto-Haste on his weapon, he always gets the first turn out of everybody on the battlefield, and in one of the last battles in the game, if you put him in a certain square and have enough move points (a common pair of boots is enough), he can move in range to hit the boss with a Break Body Armor attack. Since said boss is a mage, and has low health anyways, and the game appears to subtract the HP bonus the armor gives before applying the damage... the boss always, always, always dies in that single attack. It cannot miss and it is guaranteed to work. Said map's Win Conditions happen to be "Kill the Boss!" This guy is the very definition of "overpowered". He's got all strengths, he can destroy anybody else, and he's got no weaknesses to speak of. Give him some stat immunity items and he's unstoppable thanks to his always-haste. Give him the "Item" command and keep yourself stocked on potions and you simply can't kill the guy. Acrid (Warframe): Remember in the days before Damage 2.0 when Armor Bypass was all the rage? You always wanted to use Armor Ignore weaponry because armor cut your damage by ridiculous amounts. And then there was the Acrid side-arm. Each shot from this ridiculously overpowered pistol would not only bypass armor but also leave a Damage Over Time from the poison. Said Damage Over Time only lasted a few ticks, but stacked with each shot adding a new instance of the DoT to the enemy. Said pistol could be fired up to twice per second (or something close to that) and the DoT lasted for 3-4 seconds so you could really rack up the damage. Just to give you an idea, this thing would kill the strongest bosses (at least, at the time) in less than 7-8 seconds if you stacked the right damage mods. This has been patched, though, and is no longer near as powerful these days ever since Damage 2.0 came out that completely re-worked how armor and damage works. Terrarian (Terraria): Seriously, if you're going to put an utterly overpowered weapon in the game, you might as well name it after the game, right!? It's the second highest base damage weapon of the game (right behind Meowmere) however, it is far more powerful than the Meowmere in most situations. It's a yo-yo (if you've never played Terraria, this might sound funny to you) that has infinite "flight" time (one of only 3 that has it, 1 of them being an incredibly rare 'drop' out of Expert Mode Boss Bags). Not only that, but it also shoots out several projectiles that do the same base damage as the weapon and home in on nearby enemies. It isn't too unheard of to boost its damage up into the high 200s so that each projectile is hitting for 250+ damage. It continuously fires these projectiles every couple seconds while the yo-yo is out (remember the infinite flight time?). For damage comparisons, your average boss has 50,000 health or thereabouts. You're sending out 2000+ damage in projectiles (that's without critical hits) every couple seconds. If you combine this with a Yo-Yo Bag, as soon as you hit an enemy with the Yo-Yo itself, a SECOND yo-yo comes out which also shoots homing projectiles if the yo-yo itself wasn't bad enough. More info: http://terraria.gamepedia.com/Terrarian Selphie (Final Fantasy 8): A lot of people don't seem to really appreciate how ridiculous Selphie can be once you use her properly later in the game. Okay, she's got 'meh' attack and everybody has access to the same magic and skills. But this all changes once you get your paws on the Aura spell. Casting Aura gives you an almost guaranteed chance of getting a Limit break no matter how much HP you have (it might take a couple 'switch turns' to get it to pop but it's like 80% chance per "turn" and trying to pass your turn to someone else counts as a turn, lol). Her limit break is entirely overpowered. It's basically a random spell that she can cast, but you can actually choose whether to cast that spell, or re-roll her "slots" (they aren't actual slots, it tells you what the spell is). You get the choice of "Do-Over" (which is the reroll option) or "Cast" which casts the spell. You can "Do-Over" as many times as you want, but since this is ATB, the enemy can attack you while you're doing this. Unless, of course, there's a cutscene playing. Like, I don't know, summoning a Guardian Force. Once you get Eden (the longest GF animation in the game), you got plenty of time to get a "The End" come up on her slots. Said spell will instantly win any battle, including Omega Weapon AND the Last Boss. If you casted Aura on her, Full Cure (which does exactly as you'd think it does: heals everybody to full) comes up 8 out of 10 times as well. These are a few just to get the thread started. Have fun!