Noting it here, just in case the commit gets forgotten later on when we're making a changelog Note these will only be available with Rampaging Koala SERVER listcid lists all users and their associated client IDs kickcid <clientID> [reason] kicks a player based on their CID kick <username> [reason] kicks a player based on username ban <username> [reason] kicks and IP bans a player based on their username bancid <clientID> [reason] kicks and IP bans a player based on their clientID softban <username> [reason] kicks and UUID bans a specific players character based on their username softbancid <clientID> [reason] kicks and UUID bans a specific players character based on their client ID globalalert <message> Issues a global alert to all players in large text spawnitem <itemID> [count] [item param] Spawns specified item spawnsword <level> [color] [kind] Spawns a randomly generated melee weapon spawngun <level> [kind] Spawns a randomly generated ranged weapon spawnshield <level> [kind] Spawns a randomly generated shield spawnliquid [liquidID] [quantity] Spawns a liquid at mouse cursor spawnmonster <type> [level] [param] Spawns a monster at mouse cursor spawnnpc <species> [type] [level] Spawns an NPC at mouse cursor timewarp <amount> Changes the current planet’s clock togglelayer <layernumber> Toggles the visibility of specified draw layer fullbright Disables the lighting engine setgravity <amount> Sets your local gravity resetgravity Resets your gravity debug Enables debug mode togglelogmap Displays performance info (requires debug mode) boxes Displays collisions (requires debug mode) itemID Displays information on given item reload Reloads local assets serverreload Reloads remote assets timewarp : Usage /timewarp <seconds> Warp time ahead by 'x" seconds list will print out a report showing client ID | nickname | UUID for all players on server toplayership <playerID> warps admin to players ship. CLIENT /reload => reloads assets from disk /message => alternative syntax for sending a message /showhunger => prompts hunger bar to rise up /played => shows how long you've played /itemid bag slot => dumps the item information as json, useful for debugging, bag is either 1-6 or the name of the bag. Slot is 0-(bagsize-1) or the name of the slot. /gravity => displays the gravity where your player is currently at. /debug => enable debugging mode /togglelogmap => when in debug mode, toggle lots of text information to the screen /boxes => when in debug mode, toggle debugging boxes /clearboxes => when in debug mode, toggle debugging clear boxes Item Id usage: enum class InventoryType : uint8_t { None, // Regular bag inventory Bag, // Secondary bag inventory TileBag, // Action Bar Bar, // Head, Back, Legs Equipment, // Left and Right hands Wieldable, // Special swap slot for inventory management Swap }; enum class EquipmentSlot : int8_t { Head = 0, Chest = 1, Legs = 2, Back = 3, HeadSoc = 4, ChestSoc = 5, LegsSoc = 6, BackSoc = 7, Tech1 = 8, Tech2 = 9, Tech3 = 10, Tech4 = 11, Trash = 12, EquipmentSize = 13 }; enum class WieldableSlot : int8_t { LeftHand = 0, RightHand = 1, WieldableSize = 2 }; All strings are case insensitive. /itemid Wieldable lefthand will give you the info of the item in your left hand. Which is the same as /itemid 5 0 =================== Repost of Reddit post by Omnipotent Entity - http://www.reddit.com/r/starbound/comments/25ef28/modders_whats_your_number_1_request/chge0iv ==================== Server commands here http://playstarbound.com/6-june-admin-commands/