Im trying to make an object for a mod that emits light but when I put code like this into the object, it shines out to a set distance much like a torch. Code: "lightColor" : [33, 184, 31], "flickerDistance" : 0.5, "flickerStrength" : 0.1, I found these in light config Code: "spreadMaxAir" : 32 "spreadMaxObstacle" : 8 but is there paramiters like this that control objects on a object by object level? I attempted to put the lines into the mod, with modified values, but nothing happened, the game didnt crash and the light wasnt changed.
Root Code: "lightColor" : [255, 255, 230], "pointLight" : true, "pointBeam" : 0.25, Orientations Code: "direction" : "left", "lightPosition" : [1, 2], "pointAngle" : 200 Needs to be set for both left and right orientations Example Code: "orientations" : [ { "imageLayers" : [ { "image" : "example.png:<color>.<frame>", "unlit" : true }, { "image" : example.png:<color>.<frame>" } ], "imagePosition" : [-12, 0], "spaceScan" : 0.1, "anchors" : [ "bottom" ], "direction" : "left", "lightPosition" : [1, 2], "pointAngle" : 200 },
That looks more like code for say a flashlight. Im looking for something that generates light but at a shorter distance and intensity then normal. such as this picture, I want the left to glow like the right
Your only other option I am aware of is Code: "statusEffects" : [ { "kind" : "glow", "amount" : 1, "color" : [89, 83, 71] } ],
I copy pasted your code in where the light code normally was and now its completely dark, no glow/light at all.
A friend of mine helped me, hes not a starbound modder but hes modded games with simular systems. If you make the color darker so instead of "color" : [255, 255, 255] youd write "color" : [25, 25, 25] It gives the same color (roughly) but alot dimmer