November 3rd - Dungeon Shield Generator Implementation

Discussion in 'Dev Blog' started by Armagon, Nov 3, 2014.

  1. Kenos

    Kenos Void-Bound Voyager

    Very nice work, looks awesome!
    Keep up the great progress!
     
  2. RainDreamer

    RainDreamer Existential Complex

    That wiring system looks like a frigging laser show.
     
  3. Ein_the_Bard

    Ein_the_Bard Subatomic Cosmonaut

    Wait, could you disable the generator, add a bunch of cool new passages and rooms, fill it up with some sweet furniture, power the generator back up and have an indestructible base? :O

    Or wait to destroy the generator, and fight bosses from the entrance of the base? Since the blocks can't be destroyed, bosses can't use block-destroying attacks, right?
     
  4. B-b-banjo

    B-b-banjo Master Chief

    You have to destroy the generator to disable it, so no to your first question. But the second question would be yes, the way things are currently. Unless they give the boss's attacks the ability to break dungeon blocks.

    Spoiler: I fought the jelly monster rather cheaply in an open section of the human prisons long before this feature was implemented. There's always ways to wuss out on boss battles.
     
  5. network618

    network618 Void-Bound Voyager

    i have a awesome idea with these, when you upgrade your ship you get maybe a small shield generator then it grows the more your ship does, you should also require it for when you warp to a astroid field so your ship doesnt take damge from them, also for when ship battles are released so when the openent fires it stops maybe half or so damge like FTL.
    :D
     
  6. dooder39

    dooder39 Big Damn Hero

    Shield generator should also be an item that the player can make, he can use it to prevent destruction from buildings me made.
     
  7. Ttamage

    Ttamage Big Damn Hero

    So many details, I think I would be bald from the stress of making the game!
     
  8. SectionZ

    SectionZ Void-Bound Voyager

    What tier armor did the human in that video have? Or was it Dev mode infinite health or something?


    Genuinely curious. Just the 20-25 damage per tick shown in the video would have killed most armor tiers with that many oops moments on screen at once with no edits between them.
     
  9. Pornysnowflake

    Pornysnowflake Aquatic Astronaut

    oh so cool *^*
     
  10. kafkaphoenix

    kafkaphoenix Aquatic Astronaut

    This is awesome!! ^^
     
  11. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    In the case of the naturalcave dungeon, this one may go without a shield generator, as it's supposed to be a natural environment. Still weighing up on that one.
    My train of thought currently was to make it so that some dungeons have light sources that are turned off until the player turns them on, encouraging use of the flashlight and to naturally uncover the dungeon as they explore (this functionality with lights didn't exist until fairly recently). If nothing else I'll certainly be trying to find a good balance.
     
  12. A/V

    A/V Space Hobo

    Looks to be tons o' fun.

    As someone with a level of experience with programming and making games: Inb4 the mile-long list of ways to make the shield generator mechanic have a great big crackfit and allow the player to break through blocks when they shouldn't be able to, and may the inevitable bugfixing spree be relatively low on hassle.
     
  13. Alriandi

    Alriandi Scruffy Nerf-Herder

    Am I the only one that thought the game sneezed in the picture with all the wires
     
    Colaymorak and Unclever title like this.
  14. maga

    maga Scruffy Nerf-Herder

    are you actually serious?
    Well, it's not like I can't just use Blink or something to speed through it.
     
  15. eksynn

    eksynn Giant Laser Beams

    if you make a mod (or get one) to allow you to do that, i suppose that could be considered cheating. if you don't find it that way it's entirely on you xD
    personally, i just find it fun to get through the dungeons the vanilla way, even if i do made the 'blink through walls' mod. ^^

    unless i'm in a
    terrible hurry.
     
  16. maga

    maga Scruffy Nerf-Herder

    Isn't Blink a tech in Starbound that you can find?
     
  17. BloodyFingers

    BloodyFingers The End of Time

    Not that I know of. If by blink you mean short range teleportation, that is.
     
  18. Darklight

    Darklight Oxygen Tank

    It is. There's Targeted blink
     
  19. Kawa

    Kawa Tiy's Beard

    Diffs! Today's diffs include among others adjustments for terrain surfaces, new guns, glassmaking, and... I'm not sure what the deal is with the fluorescent lights.
    Code:
    FILES
    -----
    dungeons\apex\apextestchamber\11a-objects.png
    dungeons\apex\apextestchamber\11b-objects.png
    dungeons\apex\apextestchamber\3a-objects.png
    dungeons\apex\apextestchamber\3b-objects.png
    dungeons\apex\apextestchamber\4-objects.png
    dungeons\apex\apextestchamber\8a-objects.png
    dungeons\apex\apextestchamber\8a.png
    dungeons\apex\apextestchamber\8b-objects.png
    dungeons\apex\apextestchamber\8b.png
    interface\windowconfig\alloyfurnace.config
    interface\windowconfig\medievalfurnace.config
    interface\windowconfig\scififurnace.config
    interface\windowconfig\stonefurnace.config
    [NEW] items\armors\biome\giantflowers\butterflywings\back.png
    [NEW] items\armors\biome\giantflowers\butterflywings\butterflywings.back
    [NEW] items\generic\crafting\alienfruit.item
    [NEW] items\generic\crafting\alienfruit.png
    [NEW] items\generic\crafting\alienstripedwood.item
    [NEW] items\generic\crafting\alienstripedwood.png
    [NEW] items\generic\crafting\alienweirdwood.item
    [NEW] items\generic\crafting\alienweirdwood.png
    [NEW] items\generic\crafting\alienwoodsap.item
    [NEW] items\generic\crafting\alienwoodsap.png
    [NEW] items\generic\crafting\syringe.item
    [NEW] items\generic\crafting\syringe.png
    [NEW] items\guns\biome\alien\alienlaser.gun
    [NEW] items\guns\biome\alien\alienlaser.png
    [NEW] items\guns\biome\alien\corrosivegun.gun
    [NEW] items\guns\biome\alien\corrosivegun.png
    [NEW] items\guns\biome\arctic\penguinpistol.png
    [NEW] items\guns\biome\flesh\fleshblaster.png
    [NEW] items\guns\biome\flesh\fleshrifle.png
    [NEW] items\materials\alienstripedblock.matitem
    [NEW] items\materials\alienstripedblock.png
    items\materials\glass.matitem
    [NEW] items\shields\giantflowershield.png
    [NEW] items\swords\other\giantflowerbouquet.png
    objects\generic\fluorescentlight\fluorescentlight.object
    [NEW] plants\bushes\alien\alienbush1.png
    [NEW] plants\bushes\alien\alienbush10.png
    [NEW] plants\bushes\alien\alienbush11.png
    [NEW] plants\bushes\alien\alienbush12.png
    [NEW] plants\bushes\alien\alienbush13.png
    [NEW] plants\bushes\alien\alienbush14.png
    [NEW] plants\bushes\alien\alienbush15.png
    [NEW] plants\bushes\alien\alienbush2.png
    [NEW] plants\bushes\alien\alienbush3.png
    [NEW] plants\bushes\alien\alienbush4.png
    [NEW] plants\bushes\alien\alienbush5.png
    [NEW] plants\bushes\alien\alienbush6.png
    [NEW] plants\bushes\alien\alienbush7.png
    [NEW] plants\bushes\alien\alienbush8.png
    [NEW] plants\bushes\alien\alienbush9.png
    recipes\alloyfurnace\steelbar.recipe
    [NEW] recipes\alloyfurnace\syringe.recipe
    recipes\scififurnace\ceruliumcrystal.recipe
    recipes\scififurnace\durasteelbar.recipe
    recipes\scififurnace\feroziumcrystal.recipe
    recipes\scififurnace\imperviumbar.recipe
    recipes\starter\stonefurnace\glassmaterial.recipe
    terrain\surface\canyonssurface.terrain
    terrain\surface\giantledgessurface.terrain
    terrain\surface\ledgessurface.terrain
    terrain\surface\lowhillssurface.terrain
    terrain\surface\medhillssurface.terrain
    terrain\surface\mesassurface.terrain
    terrain\surface\mountainssurface.terrain
    terrain\surface\spikessurface.terrain
    [NEW] tiles\materials\alienstripedblock.material
    [NEW] tiles\materials\alienstripedblock.png
    [NEW] tiles\mods\roots.matmod
    [NEW] tiles\mods\roots.png
    [NEW] tiles\mods\undergrowth.matmod
    [NEW] tiles\mods\undergrowth.png
    
    DIFFS
    -----
    interface\windowconfig\alloyfurnace.config
    5c5
    <  "requiresBlueprint" : false,
    ---
    >  "requiresBlueprint" : true,
    
    interface\windowconfig\medievalfurnace.config
    5c5
    <  "requiresBlueprint" : false,
    ---
    >  "requiresBlueprint" : true,
    
    interface\windowconfig\scififurnace.config
    5c5
    <  "requiresBlueprint" : false,
    ---
    >  "requiresBlueprint" : true,
    
    interface\windowconfig\stonefurnace.config
    5c5
    <  "requiresBlueprint" : false,
    ---
    >  "requiresBlueprint" : true,
    
    items\materials\glass.matitem
    14c14,15
    <    "bottle"
    ---
    >    "bottle",
    >    "syringe"
    
    objects\generic\fluorescentlight\fluorescentlight.object
    73c73
    <      "direction" : "left",
    ---
    >      "direction" : "right",
    87c87
    <      "direction" : "left",
    ---
    >      "direction" : "right",
    
    recipes\alloyfurnace\steelbar.recipe
    4c4
    <    { "item" : "coalore", "count" : 1 }
    ---
    >    { "item" : "copperbar", "count" : 1 }
    
    recipes\scififurnace\ceruliumcrystal.recipe
    4c4
    <    { "item" : "coalore", "count" : 1 }
    ---
    >    { "item" : "goldbar", "count" : 2 }
    
    recipes\scififurnace\durasteelbar.recipe
    4c4
    <    { "item" : "coalore", "count" : 1 }
    ---
    >    { "item" : "silverbar", "count" : 1 }
    
    recipes\scififurnace\feroziumcrystal.recipe
    4c4
    <    { "item" : "coalore", "count" : 1 }
    ---
    >    { "item" : "goldbar", "count" : 2 }
    
    recipes\scififurnace\imperviumbar.recipe
    4c4
    <    { "item" : "coalore", "count" : 1 }
    ---
    >    { "item" : "goldbar", "count" : 2 }
    
    recipes\starter\stonefurnace\glassmaterial.recipe
    3c3
    <    { "item" : "sand", "count" : 3 }
    ---
    >    { "item" : "sand2", "count" : 3 }
    
    terrain\surface\canyonssurface.terrain
    49c49
    <        "adjustment" : 100
    ---
    >        "adjustment" : 20
    
    terrain\surface\giantledgessurface.terrain
    46c46
    <        "adjustment" : 100
    ---
    >        "adjustment" : 0
    
    terrain\surface\ledgessurface.terrain
    46c46
    <        "adjustment" : 100
    ---
    >        "adjustment" : 50
    
    terrain\surface\lowhillssurface.terrain
    48c48
    <        "adjustment" : 100
    ---
    >        "adjustment" : 0
    
    terrain\surface\medhillssurface.terrain
    48c48
    <        "adjustment" : 100
    ---
    >        "adjustment" : 0
    
    terrain\surface\mesassurface.terrain
    48c48
    <        "adjustment" : 160
    ---
    >        "adjustment" : 60
    67c67
    <        "adjustment" : 100
    ---
    >        "adjustment" : 0
    
    terrain\surface\mountainssurface.terrain
    49c49
    <        "adjustment" : 100
    ---
    >        "adjustment" : 0
    
    terrain\surface\spikessurface.terrain
    48c48
    <        "adjustment" : 100
    ---
    >        "adjustment" : 0
     
  20. Silver200x

    Silver200x Subatomic Cosmonaut

    i wouldnt mess with the wiring its boobytrapped, will take your hand off :p
     

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