I think the last room, after smashing the generator, should fade in, not just go from off to on. Like a flickering effect when turning on an old fluorescent light.
I like it. I like it alot. One suggestion though- there should be a visual indicator as to whether a door is unlocked or not.
This looks great! Although what puzzles me most is how will be able to use this for our bases. Because if the block immunity works based on the blocks' ID string, then our bases (which will be most likely built from blocks coming from many different sources), will most likely not have the same ID String on all their blocks... Hope you guys find a way to work that around.
It's useful to know, but I wonder what if we'll place some blocks with that ID close enough to the door will we be able to remove our blocks and freely enter the dungeon? I remember the dungeons we have... It's time to say goodbye to them! They changed much... And this is so awsome! And I hope Glitch guards in tier 10 Glitch Castle will not kill you in two shoots in the best armor with their crossbows!
That video looks fantastic. It give us a nice idea of what is coming to dungeons in SB. Your efforts are much appreciated, especially after seeing that unholy macaroni p) you got there. I got a headache just looking at it, lord forbid trying to understand it...
Well I am still sure that I probably won't be able to do that right away. That one was tough even before this. Oh well there are other dungeons, hopefully a bit easier than this one. Not too fond of the obstacle course type dungeons that are heavy on the maneuvering character position. I'm sure there will be many types, after all variety is the spice of ... The imagination that people have come up with. I'd imagine eventually they will come up with something. I can see one way they could go about it, and that is character id; as in character name as a string is referenced. That way it would be based upon character name; although I also imagine their might be a second branch to that incase of duplicate names to have the variation. Well sounds simple but not really when coded out. Else I would think it may be based on user id, like ip or something, with extra protocol of determining real/fake ip; as in knowing if it is actually coming from that ip. The latter bit would be a bit more complex, especially with the extra security; if needed. Other than that, I am unsure of off hand how else they could. After all the blocks are kind of in a way already designated as player placed; probably not directly on the blocks though, so that may need some work. At least if I remember correctly, no matter they will think of something; one thing at a time.
The thing I like about this is it proves the Apex platformer dungeons are impossible to do legitimately. They had to turn on invincibility just to get through the left branch (seriously, they took like 500 damage or something over the whole thing) and then edit out the entire right branch to make it look like it was actually possible.
That looks really awesome! I have a request though! When doors are locked could they be a different color or darker or something? Just a little easier to notice? While watching I got a little confused as to why she wasn't going through the doors before it dawned that the doors were locked. Anything we can do about that?
I love this! What's even more interesting is (based on those screenshots) the wiring actually exists in a hidden inaccessible room in the dungeon, well inaccessible until you take out the shield generator. So we'll also be able to harvest the logic gates in addition to the other dungeon elements. That really adds to complex dungeon design though. Wouldn't it be easier to add something like an FPGA to starbound. Ideally it would take a varying number of inputs and outputs the size of the object would scale accordingly so the wiring isn't terrible, or you could just have a standard size with a limited number of inputs/outputs requiring the player to cascade FPGAs if they need more. I'm envisioning the FPGA as having an interface that accepts the placement of other gates to create logic circuits or uses lua scripts with some limited functionality. Heck you could even require those placed gates to be in the player's inventory and consume them when programming the FPGA or returning them when clearing the FPGA or a mixture of both when reprogramming the FPGA, thus making it cost as much as the physical wiring but with a cleaner appearance, and possibly less laggy in servers. (Don't know how the gate code is run in the engine) Speaking from experience they're definitely not impossible to do legitimately. It just takes patience and precision. And really it's not hard to just take the time to heal up after you take damage, if you've got bandages, stims or the right food items with you, but that makes for a longer more boring video when you're trying to just demonstrate the wiring and shield generator.
Just a thought, while you're working on dungeons that use so many logic gates, and I may be wrong in my assumption that you don't need quite so many, but why not add a side room with a door that's basically permanently locked, maybe until or even still when the shield generator is down? That way you can say "This is the wiring room" Or "Engineering" of sorts so you can easily get into it, legitimately, without having to break apart the floor to do so. The room being your logic gates and switches of course.
Man, I love the whole shield generator concept! Although after watching that video, i'm very curious, is it possible to create or obtain our own shield generators for personal use? for say, a large base in pvp, or your own shield even? man I love this game
You're not exactly the first to ask that. It'd certainly make a reasonable anti-griefing measure if you could -- assuming if player X places a generator it'll affect tiles marked as placed by X and that player can still edit their own stuff as if the generator isn't there. Or something.
I really think this would play well with a planet claiming system, first person to place a generator claims the planet. All blocks placed by the owner can be locked shielded, and when the shield is up, other people can't place blocks.
Wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow. Exactly how long did it take you to do all that wiring?
Nice to know even devs have issues with those darned apex platforming rooms... though i always die after my 3rd zap...