Woah that seems a little scary for when there's a mob of 50 enemies chasing you. Also considering HAN-D's drones are his one sustainable ability for being able to attack whole groups - you can get back out from 10 HP to full health if you're skilled enough -, it seems a little harsh for him to waste all of them before he actually incurs any damage. But the idea is nice. --- I'm currently making babby icons for all the items in RoR, so perhaps in co-op you can have a display of who has what item. Or perhaps they can be used in an overall stats-display list of players for online co-op (I'll be sure to make a mockup example of such a screen). --- Crazy Dave's Crazy Ale [Tier 1] After performing an attack, the player has a 5% chance to drink a spirit-lifting ale that will allow him to deal more damage! This chance is quadrupled after taking damage. The ale leaves the player buffed with Intoxicated Fury, giving him one stack of damage increase, up to a maximum of 5. Stacks deplete to zero after leaving combat (no longer attacking or incurring damage) for five seconds. Stacks passively last 1.5 seconds each before disappearing. The cooldown is refreshed when a new stack is created. Per-stack damage increase: + 5% / + 12% / + 22% / + 35% / + 50% Every next pickup of Crazy Dave's Crazy Ale grants the stack boosts an additional + 1% / + 2% / + 3% / + 4% / + 5% respectively. Additionally, every other pickup also grants + 5% / + 8% / + 12% / + 15% / + 20% attack speed increase per stack. Every third pickup of Crazy Dave's Crazy Ale increases the longevity of stacks by 0.2 seconds. Every fifth pickup increases the maximum number of stacks by 1. This additional stack has no further benefits, besides basically increasing the cooldown of the highest stack by the duration of one more stack time-out. See this post. The Mortality debuff causes Crazy Dave's Crazy Ale's effects to be buffed by 12%. Becoming debuffed with Drowsiness causes the Ale to have detrimental effects on the player while its stacks are up. Every stack affects the player by reducing movement speed by 15% / reducing healing effects by 10% / reducing armour by 5% / reducing movement speed by 35% / reducing accuracy by 10% (allowing for misses). Being Enranged allows all attacks to have a 15% chance to deal Area of Effect damage. Capped Dreams from the Dreamcatcher of Lost Souls cause the Ale's positive effects to be buffed by 15%, while diminishing the negative effects by 10% for each Dream capped. Expunge [Active] 30 second cooldown Causes all Damage over Time effects to be erased, dealing all their intended damage in one go and allowing for new DoTs to take over.