I'm working on a mod that reimplements biome-specific weapons, and I'd prefer to avoid going for the same old "sword with a status effect", "sword that fires a projectile" or "gun that fires something weird" things. So, I'm making this topic so that people can submit their ideas for new weapon types. The weirder the mechanics of the weapon, the better. As stated earlier, a gun that just fires a particularly impressive bullet/explosive isn't what this topic is for. Stuff like the alien worm gun is a lot closer, and a flail with a limited reach whose damage depends on the speed of the head hits the bullseye of what this topic is for. Current ideas: Flail: limited reach, click and hold to spawn in the projectile and move the projectile around. The projectile gathers speed as it moves, and loses it as it moves outside of the weapon's reach; the higher the speed, the more damage it does. Catcher: like a spear with claws on the end, but rather than being a weapon you can hold out to damage incoming enemies, it can be used to almost permanently trap normal enemies hit by the initial strike and damage them continously. Basically, you close the jaws at the end on one or more enemies, and it holds them in place (like a localized and specific version of the attraction field) while the jaws crush them. For balance's sake, this weapon has a slow rate of fire, and the specials selection is devoted almost entirely to dealing with enemies that aren't affected by the trapping mechanic, like bosses. Pseudomounts: weapons that act like vehicles as their alts, albeit without health, no need to deploy them, and the ability to do damage, all at very low energy cost. Kind of gimmicky, and probably better suited as an alt-fire than a main fire in most cases, but sufficiently different from normal weapon abilities that I felt I should include it. Summoning weapons: spawns in a projectile stream from the position of the weapon; this projectile stream follows the mouse, and can attack directly, via contact damage, or indirectly, by firing projectiles. Synchronization weapons: these that are entirely geared around making other weapons more effective. For example, they might inflict status effects that make other weapons' attacks more powerful. Viral weapons: produce liquids that inflict an unique status effect on an enemy, which causes them to produce more of the liquid.