Bastion (the game) was awesome. And you forgot about the BIG choice you make near the end... if you choose to be the good guy and what the enemy's reaction to it is. You have the choice to grab the wounded guy who caused the Bastion to almost be destroyed and save his life... or you can just leave him there to die. If you grab him, you have to drop your weapon (a ridiculously OP 11th Hour Superpower weapon). While in the middle of the enemy base. If you save his life, your character has to slowly march on while carrying his limp body and the enemies (at first) plug you full of crossbow bolts, and you can still use your healing potions and you can see the exit, but there's at least 50 guys lined up on either side of the exit. And you know if that you had your OP weapon you could flatten them all with no problem.... But no... you chose to be the good guy. You dropped your weapon. So your character slowly walks, taking bolt after bolt in the back and sides and when you're near death they stop shooting (except for one lone soldier about halfway through). That lone soldier shoots you once and the other guy behind him kills him with a spear, lol. Meanwhile, the Narrator (who doesn't know what is Actually going on in that base) is talking about how Zulf's probably dead by now and the Kid is surely on his way back to the Bastion. It's just a "woah" moment.